OK.
How about pg 95 OfEs, OfMe, OfCh under Time- or or pg 274 Spell Law.
Some people just advance in lvl, Rank, weapons, etc, when they spend the DP. Other GM's might like to use training time. Each game's different.
Happy gaming!
I'm looking for ways to bypass the "Research" Stage by some form of Trade. The Idea sprung from reading about research, it's length and cost.... It makes sense to me that if someone went through this process, they might wish to offset the expense of their "Research" by selling the newfound knowledge. It's a fundamental drive in all economies.
My biggest problem with "training" a character is the abrupt halt to the game and story line. I haven't come across a way to incorporate someone spending weeks or more in training, while the rest of the party twiddles their thumbs.... If it were absolutely necessary, I would let a character "Drop out" of the story for a while and return, but I'd much rather find an alternative. A book can be studied each night and each morning and applied to skills already known, at level up time, they get a few dp's into that skill, and they keep studying morning and night, eventually level, get a few more dp's in there... by the third "level up", possibly more (depending on the spell) they should have the adequate skill for the new spell they desire.
I don't have any problem with the rules regarding the research or training, I am simply looking for an alternate way that won't interrupt the game flow....
None of this is official, but I think it's fair to the system, and the players....
what do you think Providence and Mark?