Fractional stat bonuses?
i.e. instead of:
71-75 = 5, 76-80 = 6, etc.
you have
71 = 5, 72 = 5.2, 73 = 5.4, 74 = 5.6, 75 = 5.8, 76 = 6, etc.
For skill bonuses, add together appropriate stats and round down. For everything else, just round down.
This helps stop the 'cookie cutter' characters with #1 & #6 in every stat...
I think being able to spend 20 dp on stats each level is too much. Would prefer it lowered to 10.
Decoupling stats from DP may make this less relevant, though...
Stat only based skill rolls.
Instead of just doing 2xbonus +1d100, convert the bonus to rank bonus then add to a d100 roll.
i.e. stat bonus = +7, 7 ranks = +35, so roll 1d100 +35.
Only a 'basic' level of success should be allowed on a stat only roll.
I think this gives numeric results that 'fit better' with the standard difficulty numbers / categories...
I agree with the 'skill shuffling' discussed earlier.
Move Armor to Combat, Endurance to General, and Jumping & Swimming to Athletic.
Divide the category points up appropriately / sensibly for each class.
More influence skills would be good...