Thanks for the feedback so far guys!
And thanks for the insight in what is coming with HARP Fantasy. I was hoping to get this setting put together in time that I could send it to TGC shortly after HARP Fantasy is released and people may be looking for settings for a fantasy game.
Considering the wordy nature of my writing and meandering sentence structure, I'm sure this may put me on an editor's black list - but if someone finds use for my work in their games then it is all good.
As for the settings religious structure:
The cosmology of the setting is that "reality" sits at the crux of 4 other planes of existence. It is heavily inspired by the world in the Nifft the Lean novels (which in turn remind me much of Lankhmar). Each other plane can be accessed from "reality" by somewhat conventional travel albeit with some trouble. No magic is needed to traverse realities however.
The first of the four other worlds consists of a Celestial realm of floating cities far in the sky. Anyone capable of flying high enough can reach them. The Celestial realm is primarily concerned with good, order, and protection.
The second world is the realm of life and the elements. It is where the forces of life and emotion run rampant. The primal world is mostly concerned with life, nature, the elements, and passions (including bloody ones). It is neither good nor evil and its major powers tend to resemble great Fey powers and tempestuous beings.
The third world is the realm of the dead where most of the dead souls go. This world is also neither good nor bad. Its powers tend towards a patient personality, but many have a fondness for gambling. The Dread powers have a bit of a love hate relationship with the undead. Most of their population could be considered a type of undead, but undead in "reality" are often seen as cheating the Dread Halls of a soul it is owed.
The fourth world is the Abyss. The realm of demons and their demon lords. This realm lies deep underground and the demons are always looking for ways to burrow their way up into reality. The demons are typically concerned with evil, destruction, and strife.
The religions may or may not actually worship a supernatural power and may simply be a philosophy. Clerical spells are typically not an extension of a power's will, but rather just another spell pulling power from the same source of magic as any other. The Cleric's spell list is thus just those spells that the followers of that sect typically teach and learn. The supernatural powers behind the religions are more like chief sponsors and mentors - looking to guide mortals into pursuing their interpretation of their ideals. Some powers are vain enough to style themselves gods, and others find the label helpful in pursuing their interests among the mortals. Other powers just consider themselves teachers or rulers.
So many sects exist depending on which power (if any) sponsors it - and in some cases different sects may be at odds with each other despite being sponsored by the same powers (the nature of mortals bickering about their religions).
Here are a few I have worked out so far:
Orders of Light
Order of the Golden Shield Protectors and paladins
Sorority of Virtue Nuns administer orphenages and hospitals
Order of Cleansing Fire Inquisitors and witchhunters
The Merciful Brothers Monks who help the downtrodden
Order of the Blooming Branch Emphasis on healing, prosperity, and fertility
Primal Lodges
Druids of the Wilds Nature, agriculture, and fantasy druidism
Revelers of the White Queen Hedonists and entertainers
Bloodsoakers of Karagh Bloodthirsty revelers in battle
Stalkers of the Green Shadows Primarily elven savages, hunters, and archers
Millers of Life Reincarnists focusing in cycles and seasons
Devout of the Salt Lord Sailer and seamen, ocean and storm worshipers
Cults of Death
The Mercybringers of the Grey Maiden Assasins who kill the tortured and suffering
Advocates of the Judged Lawyers, negotiators, judges – somber group
Cult of the Gaunt Lord and Pale Lady Gamblers for the souls of the dead, fond of adventurers
Cult of the Ebony Serpent Dark cult of serpent worshipers and bringers of death
Cult of the Broken Skull Cult of undead hunters
Infernal Heresies
Still working on these....
Well this is long and wordy enough. Time to stop.
Thanks for your attention and help!
Pyrotech