Hey Olf
I'm basically asking to be stomped here
but I'm not really sure why everyone is talking about TWF skill. Parrying with a weapon, whether it is prime or off hand, or both, according to CORE rules, is handled by converting a certain amount of OB to DB and then applying it to one or more combatants. The amount is subtracted from BOTH the weapons' OB. Per extra foe over 1 parried, the DB is penalized by -20. Only when 100% of OB is used to parry will off hand weapon be considered a shield for a +5 DB, or in some cases +15.
I'm not looking for a minor bonus to the DB, the thing I'm hoping to address is the small role a shield has in RM combat. This is, historically and in SCA battles, not correct. the Lyst of Combat is dominated by sword/ shield fighters and that has a variety of reasons: Swords are fast, agile and accurate fighting tools and shields are handy and effective defensive tools. While RM captures the killing potential of a long/ broad sword strikingly, the defensive powers of a shield are sorely underrated.
Parrying is also handled beautifully, I really have no objections there, but IMO a trained shield user should benefit from having a movable defensive cover on hand. a shield skill where a fully committed fighter would have (5th lvl 40 more, 10th lvl 60 more, 15th lvl 70 more and 20th lvl 75 more) DB than in the CORE rules.
This ok, since in a face off with a fighter his own lvl he would be facing someone with LOADS of OB. In a disparite face off (fighter vs thief, semi spell user or hybrid or pure spell user) the fighter would have no trouble finishing his opponent, due to the unequal OB/ DB distribution, as would be "historically" accurate.
As for the attack use of a shield (the active use) I merely tried to fix a problem Grinnen had with all the extra skill points being wasted on an expensive skill, so I assumed that someone with plenty of skill in his shield, also had learned how to use it to attack with. You just need to learn TWF (prime weapon/ shield skill) to be able to use the shield skill as a weapon skill., of course using the shield as a weapon disallows its use as a shield, therefore nullifying any shield inherent bonus AND shield skill bonus to be used, as per TWF core rules.
The only thing that I want fixed is that shields are now like a thin wall that you hang on your body, giving you a fixed and one time use bonus on DB, and change it in to the handy and effective defensive tool it actually is.
One of the reasons I am bringing it up is that a typical fighter, using talents, training packages and a few well made rolls for equipment can have 120+ OB at lvl 5, in RMFRP and, if he wears heavy armor like AT15, 16, 18, 19 ,20 he can have no more DB than his friggin wall shield, or 30...which basically means: who wins Initiative (and doesn't fumble) will attain a high crit 60% of the time, killing opponent 56% of the time, amounting to a 1/3 chance the winner of initiative will slay or incapacitate the other guy in one blow: this is pretty harsh IMO. For higher lvls this is even more of a problem when facing off with critical resistant monsters. Fighters will almost ALWAYS get fatally wounded, or stunned and unable to parry for too many rounds (1 or more
) before the critter is pacified.
The shield skill will probably even this out, and provide better ways to spend extra DP, than learning how to use that 5th or 6th weapon type for fighters.
And thank you Providence13
Put your game face on and play!