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Systems & Settings => Cyradon => Topic started by: jasonbrisbane on July 28, 2008, 09:38:02 PM

Title: Anyone tried to Re-create Cyradon in 3d?
Post by: jasonbrisbane on July 28, 2008, 09:38:02 PM
Hi All,

I started a post in the Mapping section and thought I'd post here too to get additional feedback:
http://www.ironcrown.com/ICEforums/index.php?topic=7137.0
Title: Re: Anyone tried to Re-create Cyradon in 3d?
Post by: markc on July 28, 2008, 11:00:12 PM
 I wish you good luck and keep us posted on your progress and game.

MDC
Title: Re: Anyone tried to Re-create Cyradon in 3d?
Post by: jasonbrisbane on July 29, 2008, 12:07:11 PM
Hi,

FYI,

I've started creating Sefnar in Sauerbraten.

WOW! Is thatprogram easy to use OR WHAT!!  :o :o :o :o

I've got the western gate and the first two buildings (2 & 3) created and plan to create up to location 4 and buildings 9 and 7. My initial idea is to recreate what people would see standing at and inside the western gate looking eastward and NE into Sefnar.

The best part I like? Sauerbraten has a texture that is grass blowing in the wind so I have thousands of grass tiles in full color and my frame rate hasnt dropped below 199FPS once..

Almost makes you feel like your there.....  ::)

Any one want to look at what I've got so far?
(PS: I've never created maps before so it is simply called "temp" and is loaded by calling
> sauerbraten -ltemp

Title: Re: Anyone tried to Re-create Cyradon in 3d?
Post by: Arioch on July 29, 2008, 12:17:34 PM
Great idea, I wish I was able to to something like that, but I really suck in artistic skills  ;D

Any one want to look at what I've got so far?
(PS: I've never created maps before so it is simply called "temp" and is loaded by calling
> sauerbraten -ltemp


Of course yes!
Title: Re: Anyone tried to Re-create Cyradon in 3d?
Post by: jasonbrisbane on July 30, 2008, 03:48:24 AM
Great idea, I wish I was able to to something like that, but I really suck in artistic skills  ;D

So do I but luckily I've got the Cyradon book to base the ground plan on.

Once I get the OK from ICE I'll post what I've got at the time to ICE for adding to the downloads.
(I plan to do at least the westward half of the map and have done about an eighth so far...)
Title: Re: Anyone tried to Re-create Cyradon in 3d?
Post by: Arioch on July 30, 2008, 06:00:25 AM
Cool, I really hope you get the OK from the guys  :)
Title: Re: Anyone tried to Re-create Cyradon in 3d?
Post by: janpmueller on July 30, 2008, 06:24:37 AM
This. Is. Way. Cool!

I'm very interested in seeing it. I'll install Sauerbraten right now :)
(Boy, is that a silly name ^_^)

Jan
Title: Re: Anyone tried to Re-create Cyradon in 3d?
Post by: jasonbrisbane on July 30, 2008, 07:20:40 AM
Update: As you enter Sefnar you turn at the first intersection and face North East. I have no competed the entrance way (gate and 2 buildings either side of the gate as well as the entire NE view..

To quote: janpmueller:

It.Is.Way.Cool!
  :o  :o  :o
Title: Re: Anyone tried to Re-create Cyradon in 3d?
Post by: janpmueller on July 30, 2008, 07:36:44 AM
If anyone runs Linux and is having flickering when Sauerbraten is running, disable all desktop effects by going to Settings > Desktop.
Did the trick for me.

Now, if only my sound would work, it could be a fun game alltogether. But well, I won't need it for the Cyradon Map.
Title: Re: Anyone tried to Re-create Cyradon in 3d?
Post by: jasonbrisbane on July 30, 2008, 07:52:15 PM
Dont worry about sound. The music drives me batty!

Permission granted. Soon as I figure out what to upload I'll upload it somewhere...
(Its my daughters First birthday and we are taking her to the zoo so dont hope for anything for at least the next 16-18 hours!)

Title: Re: Anyone tried to Re-create Cyradon in 3d?
Post by: janpmueller on July 31, 2008, 03:06:25 AM
A big zoo.
Title: Re: Anyone tried to Re-create Cyradon in 3d?
Post by: jasonbrisbane on July 31, 2008, 04:04:04 AM
LOL! - No just a big day out!

Update: Figured out late last night how to create sloped surfaces so I'll fix up the rooves before posting anything....
Title: Re: Anyone tried to Re-create Cyradon in 3d?
Post by: jasonbrisbane on July 31, 2008, 10:54:50 AM
OK.

Here is my First Ever Sauerbraten Map, so be gentle.

I've only started to figure out the sloping surfaces so its going to look rough.

Things to change (Later):
- Round tower is not round (needs sloping/curved surfaces)
- Roof of guardhouse needs to be sloping, not blockish - but blockish allows you to walk up it (and enter the attic!)
- Steps inside the roundhouse are not true (I'd expect a true stair to be made of wood - but since any stair would be gone, I've created a stone step for the person to walk up so you can emulate the players Climbing up the inside/outside so they can see the view from the tower).
- Havent measured any distances as distances in 3D games as rather troublesome. I might see if the tower is actually equating to anywhere close to 60 feet but it looks good ATM)....

I'm posting it up to Tim for posting somewhere on the ICE website.

Key Points:
Extract the ZIP into the sauerbraten/packages/base directory.

create an icon:
"sauerbraten -lsefnar" (thats a lowercase L, not an i!)

Double click the Icon to play it!



Title: Re: Anyone tried to Re-create Cyradon in 3d?
Post by: jasonbrisbane on August 01, 2008, 08:47:27 AM
Update:
Almost the entire Top half of Sefnar is now complete. Will finish the walls and drawing buildings #7 and will post. (Am NOT drawing the roof of building directly north of the market Square as it is too hard ATM.(Took four hours to draw the bit I did!)

Will post Version 0.2 in the next day or too.
Title: Re: Anyone tried to Re-create Cyradon in 3d?
Post by: WoeRie on August 01, 2008, 05:48:08 PM
Hm... it seems the ZIP is empty :(
Title: Re: Anyone tried to Re-create Cyradon in 3d?
Post by: jasonbrisbane on August 01, 2008, 08:07:54 PM
Sorry bout that.

Have uploaded version 0.2 and this time have checked that the ZIP file is valid.

Let me know if it isnt and I'll upload it to my own website...
Title: Re: Anyone tried to Re-create Cyradon in 3d?
Post by: jasonbrisbane on August 05, 2008, 10:56:44 PM
Hooray! Half of the map is now completed.

BTW: if you notice on the Map in Cyradon book, Sefnar is NOT a true hexagon shape so the sides are not even (check the corresponding corners bwtween walls). This made making the walls very problematic - uyou can see on the far north east wall. I dont know how it will go on the rest of Sefnar but I wil most likely try making the map form the west going south and eastwards (as opposed to east, going south and westwards...)

Let me know what you think?



Title: Re: Anyone tried to Re-create Cyradon in 3d?
Post by: Blakkrall on August 06, 2008, 02:18:57 AM
Where can it be found ?
Title: Re: Anyone tried to Re-create Cyradon in 3d?
Post by: janpmueller on August 06, 2008, 09:29:51 AM
This is version 0.3 in the vault:
http://www.ironcrown.com/ICEforums/index.php?action=tpmod;dl=item635
Title: Re: Anyone tried to Re-create Cyradon in 3d?
Post by: janpmueller on August 06, 2008, 09:32:21 AM
You know what I would really love? A script/ addon/ something to allow Sauerbraten to be used as a 3D battlemap. What this would imply is different entities for the characters that
(a) can be moved by click-and-draw and that
(b) should (oh, this would be too good) show how many hexes/meters/ft this distance is

I believe the engine would make that possible somehow, but I also believe it's beyond all of us. Just wanted to utter the wish. ;D
Title: Re: Anyone tried to Re-create Cyradon in 3d?
Post by: Arioch on August 06, 2008, 09:58:05 AM
Ok, here's a lamer question: how do I load the map after unzipping it in the Sauerbraten/packages/base folder?
Title: Re: Anyone tried to Re-create Cyradon in 3d?
Post by: jasonbrisbane on August 06, 2008, 07:07:45 PM
The first item could be achieved with a Co-op map creation system (multiple people can already edit the one map, making mapping tasks a LOT easier). I dont know/I dont believe that you can reactivate the monsters/move characters (defeats the purpose of a realtime 3d game really). Using the map as a 3d gaming environment for tabletop RPG's would be difficult as you couldnt use the monsters as they are designed to autoreact to PC's thus they would attack you in game mode - not in rpg mode. map creators/GM's cant autokill monsters either...

The second item is virtual impossible. While I have used one "square/cube" as being roughly 2.5 feet, thus 2 cubes is a 5 feet wide doorway! But keeping this scale exactly the entire way through the map is so hard that it would make the entire map creation an exercise in futility... It could be done but would take exponentially longer... There is a forum for Cube2 that points out how hard creating to scale maps is. If you had the time you could do this but since the Sefnar map does not have a scale any scale you artificially create is bound to be in error in someway. The other task is that there is no height scale to the map - so how high is each section of the ruins walls? These details have had to be guessed...

That said there is a project to make an add on to Sauerbraten for an RPG environment. I think this may be for computer game roleplayig as opposed to using it as a table top supplement but hey, maybe when it is released you might be able to use it for some extent?

----------
Hint: in the map.cfg file, if you add/change:

thirdperson <0/1>

then you can change the view from the standard quake view (first person) to "tomb radier view" (third person).
The rpg maps have thirdperson turned on but I find it easier to use firstperson for these maps.
Title: Re: Anyone tried to Re-create Cyradon in 3d?
Post by: twh on August 06, 2008, 11:22:27 PM
I've spent the past few days poking around in Sauerbraten and I'm very impressed.  I think the active area of my game world will wind up as a Cube 2 map.

I also am concerned about scale, but not overly so.  I haven't dug far into their forums yet but I too had originally thought that 2.5 feet per default grid square was about right; now I'm not so sure.  If the default player model "Mr. Fixit" is assumed to be average height, say 5' 10", then the default grid is more like 3 feet.  From what you're saying, Jason, it sounds like it's up to the mapper to decide.

A bigger concern for me is that I have yet to figure out how to keep up with where I am.  If I'm doing a few square miles of outdoor map, and I've figured how to convert my own hex map coordinates to their square grid, how do I find a particular location on the grid?  I'll figure out something.  Every day I play with it a while and figure out something else.

I think it will help my players' immersion to actually walk down the roads their characters have traveled and recognize the locations they've visited.  I think I'll enjoy that myself.

Title: Re: Anyone tried to Re-create Cyradon in 3d?
Post by: jasonbrisbane on August 07, 2008, 09:35:53 AM
Hi twh,

You've discovered the problems of mapping a tabletop map to a 3d fully immersive environment.

The only reliable method I can find is to map the ground with different textures for every certain # of feet - ie 30 feet is 10 cubes @3feet each.
Alternatively you create a Line of Differing texture at the smallest Cube size every 30 feet.

At least it will be a start.

Arioch,

If you in the game then

press ~
type /map sefnar

Or alternatively you could bring up the Load map option, select rpg tab and sefnar should be in the list.

Or create an icon for Sauerbraten and add '-lsefnar' to the end (that is Minus L <mapname>)
When you doubleclick the icon it should load that map.

I've taken a break from adding to the map this week but I'll get back into it next week (I've OD'ed on Sauerbraten in the past week!)
Title: Re: Anyone tried to Re-create Cyradon in 3d?
Post by: Arioch on August 07, 2008, 10:18:26 AM
Arioch,

If you in the game then

press ~
type /map sefnar

Or alternatively you could bring up the Load map option, select rpg tab and sefnar should be in the list.

Thanks!
Probably I did something wrong because the map didn't show up in the rpg tab... but now it's all ok and I can say that looks pretty cool!
Very well done! ;D
Title: Re: Anyone tried to Re-create Cyradon in 3d?
Post by: twh on August 07, 2008, 10:36:23 AM
I had thought about doing a checkerboard pattern using a large gridsize in order to orient myself to distances, then once an area was roughed in I could add the final textures.  Once I'm a little more familiar with the program I'll probably create a template map with such things already in place and use the template as the starting point for actual maps.

I had the same problem as Arioch did, Sefnar did not show up in the map list.  The files were placed in ../packages/base and I'm not aware of any config settings that are needed.  Loading from the console worked fine, however.

I don't suppose there's an easy way to add text--just floating notes--to a map?

Title: Re: Anyone tried to Re-create Cyradon in 3d?
Post by: twh on August 07, 2008, 12:19:58 PM
Okay, just found it: http://cube.wikispaces.com/Script+Demo+-+Map+Menu

The map menu does not autoupdate, you have to add new maps manually.

Title: Re: Anyone tried to Re-create Cyradon in 3d?
Post by: jasonbrisbane on August 07, 2008, 09:03:19 PM
Sorry, that looks familiar so I must have done that prior to starting the map itself (LOL!)
Title: Re: Anyone tried to Re-create Cyradon in 3d?
Post by: jasonbrisbane on August 21, 2008, 09:28:28 PM
Just an Update:

Have done three quarters of the Sefnar map but may have to redo some parts due to scaling issues (oops).
Wil finish it and upload as soon as I can. (I might need it for my game in either Saturday or a fortnight after so it should be available shortly before or after!)
Title: Re: Anyone tried to Re-create Cyradon in 3d?
Post by: jasonbrisbane on August 26, 2008, 04:10:20 AM
Update:
7/8ths complete. Just got 3-5 buildings to complete.
Added trees and a few bushes in workers housing, streetside, etc

The view down main street from West to east is absolutely fantatsic!
 8)
Title: Re: Anyone tried to Re-create Cyradon in 3d?
Post by: jasonbrisbane on August 28, 2008, 10:04:37 AM
Just an update:

Sefnar is finished!

It has been listed as Version 0.5 as the scale is a little off (it doesnt help when you realise this after you've reached the edge of the map!) and the bottom right corner buildings are built entirely using corners. While this still looks ok to makwe the map EXACTLY as per the Sefnar pic would take a phenominally long time and I'm too tired to contemplate it.

On the good side the trees and bushes that would have grown after the Re-Awakening have been inserted and as you enter the town you can glance past the trees on the edge of the market square to the hazy image of the eastern gate...

It looks just as I imagined!!

I hope you like it too!