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Systems & Settings => Rolemaster => RMSS/FRP => Topic started by: Arioch on February 03, 2008, 04:15:52 AM

Title: RMC/RMFRP Hybrids
Post by: Arioch on February 03, 2008, 04:15:52 AM
In the "Which version of RM do you play?" thread, many answered that they use a hybrid version of RMC and RMFRP/SS. I'm curious: which system do you use as "core"? Which elements from the other do you incorporate in it?
Title: Re: RMC/RMFRP Hybrids
Post by: Fornitus on February 03, 2008, 04:18:41 AM
 RM2 with Spell Law from Clasic
Title: Re: RMC/RMFRP Hybrids
Post by: RandalThor on February 03, 2008, 06:38:50 AM
For me it is RMFRP as core, only I make all skill groups Combined - except where they are Special. Like, Body Development is still what it is, same as Spells.
Title: Re: RMC/RMFRP Hybrids
Post by: yammahoper on February 03, 2008, 10:48:43 AM
RMSS with 20+ years of this and that form any old gaming resource I found useful.

lynn
Title: Re: RMC/RMFRP Hybrids
Post by: Dark Mistress on February 03, 2008, 12:14:27 PM
Honestly couldn't really say. With out going threw both books and checking which we use from which. We are still finding our happy spot so we are still testing some options. Like recently the group has decided that the skill groups buy in RMFRP just isn't worth the exter effort so next time we will be using the RMC skill system.

But if I had to guess I would say we lean a bit more towards RMC but that is just a guess.
Title: Re: RMC/RMFRP Hybrids
Post by: Marc R on February 04, 2008, 01:11:42 PM
Likely RMC, with various stolen bits.

My current game is based in an island culture lower tech than the run-of-the-mill fantasy, so it uses the "Shaman" from RoCo2 rather than the Cleric or Animist.

I tend to use bits of the Channeling Companion (FRP) also.
Title: Re: RMC/RMFRP Hybrids
Post by: dutch206 on February 06, 2008, 01:01:43 AM
On a somewhat related note, it has always bothered me that the "Lifegiving" list was a cleric base list instead of a healer base list.  To me, resurrection is the ultimate expression of the healing arts.  For that reason, I usually move that list to the healer base lists and put the RMC 1 spell list "Ceremonies" in its place.

After re-reading RMFRP again, I really like the RMFRP version of Spell Law better (with apologies to Lord Miller, et. al.).  Especially on lists like the Essence "Shield Mastery" list, it seems like there are more spells on the lists.  I am considering running RMC with RMFRP's version of Spell Law.

This is actually one of the things I like about RM;  you can mix and match to your heart's content.  It means no two RM campaigns are ever exactly alike, but I've seen enough 'homebrew' D & D campaigns to know that is true of all game systems.
Title: Re: RMC/RMFRP Hybrids
Post by: Setorn on February 06, 2008, 08:08:28 AM
Just FYI, I am running a purist RMC game right now to introduce my five noobs to RM.  When this game is done, I am sure I will use options from RM2, RMC and maybe RMSS/FRP. 
Title: Re: RMC/RMFRP Hybrids
Post by: Rivstyx on February 06, 2008, 01:01:48 PM
I miss the diverse professions of RM2 but I use RMSS exclusively.
Title: Re: RMC/RMFRP Hybrids
Post by: smug on February 13, 2008, 11:43:35 AM
I'm working on a carefully-tuned mix of RMC and RMSS/FRP, with 100% RMC/RM2 and 0% RMSS/FRP.

Although no game ongoing at present, have to broach with my gaming group...
Title: Re: RMC/RMFRP Hybrids
Post by: big_country_wi on February 26, 2008, 10:29:02 PM
well, here is what i have been doing/using for the past 3 months.

you see, i just moved back to my ole stomping grounds, rounded up some gaming buddies, and we dove right into a dnd game... but it became bland for me.... again.  so i decided i was going to look at other game systems.... and i remembered, when i was 12, i bought a blue boxed set of rules called Rolemaster.... and never played them because they confused the doodoo out of me.  i didnt know what it was i had, so i ended up having to sell them to a buddy of mine.  anywho, i decided to look at those rules again, now that i am years older and wiser (at least, in my own opinion).  and picked up the RMFRP book... read it over, liked most of what i saw, but not all, came to the forums, and started perusing.  seeing man people rave about RMC i decided to purchase the pdfs for classic... and see what i like and dont like about that system.  meanwhile, my dnd game has had some RM rules added in bit by bit, and we are going to do a full convert this weekend.  this is what i have planned to use in my game:

RMC CL (for the most part) as i like the rules better, especially the skills.
RM2 Spell Law (its classic, and cheaper, and ill update to the RMC Spell law one of these days.  I like the spell system better, believe it or not, because magic should be hard to learn, and take time.  However, i will be allowing Pures to attempt to learn up to 3 lists, aka, if they make SG roll for 1 list, they can develop and try for a 2nd, and if that is successful, then a third even.  just my thoughts.
RMC AL as its just badass, and nothing was ever really wrong with this book.  Hell, most of it resembles the RMFRP combat rules, with the same examples and everything, haha.
RMFRP i will be pulling certain things from this book like how Hits are determined by rank, a couple of skills, etc.

thats all the info i have so far, but i believe that this will do fine.
Title: Re: RMC/RMFRP Hybrids
Post by: PiXeL01 on February 26, 2008, 11:38:46 PM
Pure RM2 with companions, may slowly convert over to the RMC handling of certain options (ESF for one).

Started ages ago with RM2 at a friend`s house. wanted my own books later on so started to buy RMSS, but found it confusing at the time so abandoned it. Started to pick up used rm2 books (nearly done now) and purchased all RMC hardbound for longer lasting materials and to give the old books a rest.

Picked up SPAM to play Scifi and actually gained understanding of the rmss like system, but went to SM2 because I found SPAM to be too time comsuming during character creation.

So now running both RM2 and SM2 with no elements from the other adaptations save .. might change though
Title: Re: RMC/RMFRP Hybrids
Post by: RandalThor on February 27, 2008, 04:39:12 AM
I would not mind seeing the RMSS/RMFRP spell lists broken down to individual spells, ordered in groups, like in HARP.
Title: Re: RMC/RMFRP Hybrids
Post by: thiha on March 06, 2008, 04:14:54 AM
Hi, folks.

Have anyone ever tried to convert Magent and Dabbler to RMC/X? I've just started to convert them, for using them with RMC/X along with RMSS/FRP Spell Law.

Thanks
Title: Re: RMC/RMFRP Hybrids
Post by: Arioch on March 06, 2008, 04:23:52 AM
Magent should be similar to RM2 Nightblade, so you could pick the costs of the Nightblade and use Magent lists...
Title: Re: RMC/RMFRP Hybrids
Post by: PiXeL01 on March 06, 2008, 05:02:47 AM
Dabbler could be the Montebanc
Title: Re: RMC/RMFRP Hybrids
Post by: thiha on March 06, 2008, 05:57:00 AM
Arioch, PiXeL01:

Thanks!

(I'm now waiting Guild Companion's new release of them (RoCo's) as PDFs.)
Title: Re: RMC/RMFRP Hybrids
Post by: naphta23 on March 19, 2008, 03:46:51 AM
For my actual campaign, I use mainly RMFRP, expanding it with rules from RMSS, RM2, HARP, H?rnmaster. Plus various House Rules, most of them presented here or at the Guild Companion.

Only one player in over five years was not happy with it - he was frustrated, because he has the opinion that every skill and ability should be as easy to learn as any other, too. He wanted a fighter/wizard-mix, having to pay the fighter's DP cost for weapon skills and the wizard's DP cost for the spell skills.
Well, he was not used to suffer the same rules as everybody else and left, because my campaign was too restrictive and I guess because he was not allowed his Uber-character.  ::)
Title: Re: RMC/RMFRP Hybrids
Post by: Elton Robb on March 21, 2008, 10:54:37 PM
To tell the truth, I'm not sure.  I keep attracting the wrong players to try RMC or RMSS in any long term detail.
Title: Re: RMC/RMFRP Hybrids
Post by: dutch206 on March 22, 2008, 02:55:42 PM
I use mostly RMC, but I really like how the spell lists in RMFRP are balanced and how they have fewer blank spots.  I also like the HARP cantrips/low magic spells, which are a vast improvement over the SUC's Prosiac Magic spell lists.

However, I also like 1e d&d's "Appendix A", which includes the random dungeon generation rules.  And "GURPS Martial Arts"....and I could go on for some time.

I guess what it boils down to is, try a bunch of systems and mix 'n match.  I read like a sponge absorbs water, so I can pick up new information fairly quickly. :book3:

Right now, I am busy pitching my current campaign idea out the window.  I just read the "Combat Companion", and I like it so much I am going to rethink my campaign.
Title: Re: RMC/RMFRP Hybrids
Post by: markc on March 23, 2008, 05:13:36 AM
dutch 206,
 IMO, the Combat Comp can do that to a GM. It was the same for me when I got a hold of the MAC.

MDC
Title: Re: RMC/RMFRP Hybrids
Post by: RandalThor on March 23, 2008, 01:32:56 PM
Like I posted elsewhere, I have made all standard skills conbined skills and have gotten rid of the need to purchse ranks in the categories. I think I would like to go in and limit the number of skills as I believe that their are some redundant skills. But that is a job for a few hours (minimum) that I do not have right now.
Title: Re: RMC/RMFRP Hybrids
Post by: mocking bird on March 25, 2008, 07:12:23 PM
RMSS core but with the amount of SW material we use some RM2 'creep' is unavoidable - and a little confusing at times really.  Also some spell lists from various companions for alchemist and bard variants that made them more practical/useful in an adventuring group.  From other systems some converted d20 and even AD&D modules and some random treasure/encounter programs for those systems - which can get interesing with magic item conversion.  And all the players start to drool when the GM pulls out 'Treasures of Middle Earth' looking for an item.

When playing SpaceMaster (new RMSS'ed version) quite a bit of Traveller material popped in as well.
Title: Re: RMC/RMFRP Hybrids
Post by: RandalThor on March 25, 2008, 10:13:40 PM
I just came across something I had been working on a while back (3 or 4 years, approx.) that was pretty-much the opposite of "developing the skill and not the category."

In it you developed the category and had a certain number of skills under that category that you could use that bonus with (without a negative). These skill depended upon your background, profession, and what you learned over the course of your career. Now, you could specialize in some of the skills under the category, but only so much. I think it was something like 5 levels of specialization, with each level granting a +10 bonus to that particular skill.

I think I am going to have a deeper look into that.
Title: Re: RMC/RMFRP Hybrids
Post by: mocking bird on March 26, 2008, 01:17:35 PM
I think there is something like that in SoHK where you can 'spend a rank' in a big bucket skill to get a +5 or +10 in a specific part of it.  Might be under crafts or in the beginning somewhere.