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Systems & Settings => HARP => Topic started by: Alwyn on January 14, 2008, 01:22:41 PM

Title: HB #11 Combat System
Post by: Alwyn on January 14, 2008, 01:22:41 PM
Rasyr,

Been out for a while.

I finally got around to running a HARP session with the new combat system you all put out in HARPer's Bizaar #11, with the slight modification of using the RM2 critical tables. 

It was well received by my players.  I used the original crit tables from HB #11 in one session and the RM2 tables in another.  The ease of using the RM2 crit tables with the HB #11 system was great!  My players liked the armor values in HB #11 (ATs) and they really enjoyed all the varied results utilizing the RM2 crit tables.

I think that we will use this as our default system for running HARP combats from now on instead of Martial Law.  HB #11 + RM2 Crit Tables = WAY COOL COMBAT!

Just wanted to let you know.

Also, I think we need to come up with a nifty name for this system, rather than just referring to it as the HB #11 Combat System/RME Conversion.   ;D
Title: Re: HB #11 Combat System
Post by: Rasyr-Mjolnir on January 14, 2008, 02:01:47 PM
Glad you liked it...
Title: Re: HB #11 Combat System
Post by: Thom @ ICE on January 15, 2008, 04:15:05 PM
Also, I think we need to come up with a nifty name for this system, rather than just referring to it as the HB #11 Combat System/RME Conversion.   ;D

I personally like the HARM combat version
- High Adventure Rolemaster
Title: Re: HB #11 Combat System
Post by: Alwyn on January 29, 2008, 01:12:28 PM
Been out of touch for awhile, again.

But Chosen, I like the HARM idea.  Sounds cool!   ;)