Ammo consumption for Combat Actions

Started by Zhaleskra, February 13, 2018, 09:28:21 AM

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Zhaleskra

It's great that we have the Aimed Burst, Spread Burst, and Suppression Fire Combat Actions. Unfortunately, none of these seem to mention anything about increased ammunition consumption for their use. Maybe I'm just missing it in SF, but logically, any of these would use more than one bullet, charge, or shell, right? Thank you.
#LotorAllura2024

pyrotech

Way back around the turn of this decade I asked this very same question.  Here is what Nicholas said:
Quote
Any form of burst or suppression fire takes one round.

In terms of the number of bullets/bolts required for a burst, for spread burst, you need a minimum of three bullets/bolts per target. For aimed burst, use the same unless the weapon is something like a revolver or some such where "burst fire" is actually representing a "double tap". Likewise for fully automatic weapons like machine guns, bursts may trivially go through tens of bullets.

The rules allow for finetuning, so GMs with a plethora of gun expertise can adjust the rate of ammunition to suit specific weapons. The weapons in the HARP SF core rules are deliberately generic. I fully expect that we will have a lot more detail in a future sourcebook or combat supplement.

So for my bughunters game I built my own rate of fire tables.

[spoiler]
Item
Avail
Cost
Mass
Att size/type
fumble
Burst bonus
recoil pen
RI
PB bonus
PB range
SS/burst/supp
shots
TZ-37 Stun Pistol
U
300
0.5
sm neuro
01-02
10
0
10m
10
5m
1/2/3
20
M34A5 Heavy Pistol
U
700
1.5/2.5
md balistic
01
20
-15
10m
10
5m
1/2/3
12
H&K 86 Sm Pistol
U
100
0.5
sm ballistic
01-02
20
-10
10m
10
5m
1/2/3
17
Taurus 12mm Caseless Heavy Pistol
U
150
1
md ballistic
01-02
0
0
10m
10
5m
1/2/3
5
M181 Tranquilizer rifle
U
700
2.5
tiny puncture
01
0
0
40m
15
20m
1/0/0
1
M275 Assault rifle
R
800
3.5/4.5
sm puncture
01
30
-10
40m
20
20m
1/8/50
200
M138 Assault rifle
R
500
5/7
lg ballistic
01
20
-15
50m
20
25m
1/2/9
30
M507 Grenade launcher
R
350
3
mk2 grnd
01-03
0
0
30m
20
15m
1/0/0
1
HI-700-1 "Flyswatter" Autoshotgun
R
450
5
lg shrapnel
01-03
30
-15
10m
20
5m
1/3/6
18
HF-18 Flamer rifle
R
1200
5
md plasma
01-04
25
-15
10m
30
5m
1/3/6
20
M333 Howler Machine gun
R
1500
10/15
lg ballistic
01-03
50
-30
60m
50
30m
1/50/250
2000
M702 "Deadeye" Laser Sniper Rifle
U
700
7
md laser
01-02
0
0
60m
20
30m
1/0/0
100
M702-A1 "Deadeye 2" Laser Sniper Rifle
R
850
8
md laser
01-02
0
0
80m
20
40m
1/0/0
100
SU-8 Sentry Gun
R
3000
45
lg ballistic
01-03
50
-10
60m
50
30m
1/50/250
4000
M720 Disco Light laser sentry gun
R
4000
50
md laser
01-02
50
0
100m
50
50m
1/6/30
5000
RU-444 Portable Missile Launcher
R
1300
10/18
tn warhead
01-04
0
0
50m
10
25m
1/0/0
10
PRC-12 Machine Pistol
R/U
550
1.5
sm ballistic
01-02
30
-15
10m
10
5m
1/4/12
23
PRC-50 Assault Blaster
R
1200
4
md blaster
01-02
35
0
15m
30
7.5m
1/3/6
50
Voidcat model 3 Tazzim Assault Blaster
R
12000
4
md blaster
01
35
0
15m
30
7.5m
1/6/12
100
[/spoiler]

Formatting this table is a mess for this post and I don't have time right now but you can see it in the spoiler section above.  The line formatted x/x/x  is the Snapshot, Burst Fire, Suppression Fire rate of fire entries.

Regards,
-Pyrotech

Zhaleskra

3 rounds per target per burst is simple and makes sense and is relatively simple, as is making suppression fire a 10 round burst.
#LotorAllura2024

NicholasHMCaldwell

I see pyrotech found my previous answer - it still makes sense to me today.

Best wishes,
Nicholas
Professor Nicholas HM Caldwell
Director, Iron Crown Enterprises Ltd
Publisher of Rolemaster, Spacemaster, Shadow World, Cyradon, HARP & HARP SF, and Cyberspace, with products available from www.drivethrurpg.com
Author: Mentalism Companion, GURPS Age of Napoleon, Construct Companion, College of Magics, HARP SF/HARP SF Xtreme, and coauthor HARP Bestiary