Quick question regarding Maneuver rolls for Running

Started by Caledonia, October 21, 2017, 07:39:32 AM

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Caledonia

Quick question that I can seem to find the answer on...

Someone decides to Dash.
Chart 5.6 lists it as a Sheer Folly Normal Maneuver Difficulty.
What Stat bonus would be applied to that?  AGx2?  Qux2?

Thx
-Caledonia

pyrotech

This is a gotcha that has bothered me numerous times.

In previous posts I believe the official answer from Nicholas was AG + AG, unless the character had the Hobby/Sport skill Running (depending on if you are using Harp or Harp SF).  Now this is just from my personal memory - and I only remember this because of how many times it has burnt me in the past.

One of my players has actually taken to making sure all his more martial characters have at least one rank in this, just to avoid the somewhat difficult AG+AG check.

I hope this helps.  I know that this question has come up numerous other times - but I can't find the thread and Nicholas' official answer right now.

Regards,
-Pyrotech

Caledonia

-Caledonia

NicholasHMCaldwell

Yes, use Ag/Ag if no skill in Sports: Sprinting or Sports: Distance Running

Best wishes,
Nicholas
Professor Nicholas HM Caldwell
Director, Iron Crown Enterprises Ltd
Publisher of Rolemaster, Spacemaster, Shadow World, Cyradon, HARP & HARP SF, and Cyberspace, with products available from www.drivethrurpg.com
Author: Mentalism Companion, GURPS Age of Napoleon, Construct Companion, College of Magics, HARP SF/HARP SF Xtreme, and coauthor HARP Bestiary

Caledonia

-Caledonia