HARP SF Rules on Subskills and Multiple Subskill Proficiency Talent

Started by joel.lovell, September 11, 2016, 07:39:02 AM

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joel.lovell

The skills Air Pilot, Animal Handling, Beastmastery, Driving, Foraging/Survival, Machine Operation, Marine Pilot, Riding, Signaling, and Space
Pilot
skills are what you spend DP's on.

I'm asking if my understanding is correct: You choose one of the subskills that get this total bonus. All the others will have some subskill penalty, i.e. -40 for starship if you had previously chosen Pod as your pirmary, unless you grab the nifty 5 point cost Multiple Subskill Proficiency Talent one or more times to reduce or eliminate the subskill penalties (by 10 for each purchase of the talent).

NicholasHMCaldwell

Professor Nicholas HM Caldwell
Director, Iron Crown Enterprises Ltd
Publisher of Rolemaster, Spacemaster, Shadow World, Cyradon, HARP & HARP SF, and Cyberspace, with products available from www.drivethrurpg.com
Author: Mentalism Companion, GURPS Age of Napoleon, Construct Companion, College of Magics, HARP SF/HARP SF Xtreme, and coauthor HARP Bestiary