Author Topic: ERA for Rolemaster - Creating characters and managing adventures  (Read 158018 times)

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Offline Voriig Kye

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Re: ERA for Rolemaster - Creating characters and managing adventures
« Reply #420 on: May 14, 2024, 04:02:04 PM »
I run into some problems, not really sure if they are bugs, or I'm doing something wrong. I remember few updates ago when I was adding an item (either in the character module or the inventory module) in the reference field, when I wrote the item name, it was automatically adding the item from the default items list, meaning it was adding some description notes as they are in the original books, but it seems it's not happening anymore, it was specially helpful for herbs and such.

I don't recall such a feature. I can't guarantee that it might have been an unexpected side effect that is no longer available. The idea for existing items is that you click on "Add missing default items" and work from there. And if you don't want to use the complete default item list, you can always edit ERA/RMC/Adventures/Default.inventory.XML

Also, when I add items to party members in the inventory module, they don't appear in their character sheet :/.

That works in the opposite direction. Items added to the individual character inventory are automatically considered when checking the party inventory.

Besides, there is any way to remove items from specific party members in the inventory module?

You can't delete items in the party inventory that were added from the individual character inventory. This is on purpose, since the character inventory is not saved when saving the party inventory.
The idea here is that gaming groups would normally only use one or the other method for managing inventory. The party inventory lists all character inventories so that it can be seen then in the Character Status module. If you are playing with items managed during the adventure, you'd be better off directly adding them in the party inventory.

In the last update is added a new feature, -Added support for maneuver tables related to skills. Where can I use this feature?, I can't figure it out

I didn't put any examples for that in the RMC ruleset. The idea is that you can define a maneuver table that is eventually used with a specific skill bonus in mind.
Check the equipment repair table in RMU. If a character wants to roll for Leathercraft, Metalcraft or Woodcraft they will get the option to use the Crafts table due to the category of those skills, or the specific repair maneuver table.

Offline ErodoTak

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Re: ERA for Rolemaster - Creating characters and managing adventures
« Reply #421 on: May 15, 2024, 06:02:53 AM »
Thanks for your time!

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I don't recall such a feature. I can't guarantee that it might have been an unexpected side effect that is no longer available. The idea for existing items is that you click on "Add missing default items" and work from there. And if you don't want to use the complete default item list, you can always edit ERA/RMC/Adventures/Default.inventory.XML

Yesterday meddling with it I was kind of thinking the same, xD, either I dream it or was an unexpected side effect, cos it was literally 2 years ago that I made those chars.

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That works in the opposite direction. Items added to the individual character inventory are automatically considered when checking the party inventory.

Oh, I see.

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You can't delete items in the party inventory that were added from the individual character inventory. This is on purpose, since the character inventory is not saved when saving the party inventory.
The idea here is that gaming groups would normally only use one or the other method for managing inventory. The party inventory lists all character inventories so that it can be seen then in the Character Status module. If you are playing with items managed during the adventure, you'd be better off directly adding them in the party inventory.

Alright, I see, fair enough.

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I didn't put any examples for that in the RMC ruleset. The idea is that you can define a maneuver table that is eventually used with a specific skill bonus in mind.
Check the equipment repair table in RMU. If a character wants to roll for Leathercraft, Metalcraft or Woodcraft they will get the option to use the Crafts table due to the category of those skills, or the specific repair maneuver table.

Ooh, I understood this completely wrongly. For a moment I thought it was "maneuver tables related to stats", but now it makes so much more sense, my bad.

Thanks again for the answers!

Offline Melencir

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Re: ERA for Rolemaster - Creating characters and managing adventures
« Reply #422 on: June 06, 2024, 02:42:23 AM »
Trying to install Treasure Law but getting this error...: ERROR: ERA_-_RMU_Treasure_Law.zip could not be installed (XPPStructureException: Expected start tag: name).

Offline Voriig Kye

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Re: ERA for Rolemaster - Creating characters and managing adventures
« Reply #423 on: June 06, 2024, 06:59:13 AM »
Trying to install Treasure Law but getting this error...: ERROR: ERA_-_RMU_Treasure_Law.zip could not be installed (XPPStructureException: Expected start tag: name).
Well that is weird. Just in case I checked and it should be working fine.
Please send a mail to the support account era-support.voriigkye@recursor.net with a screenshot before and after the installation, and the ERA/ERA-Support.log file if you have it.

Offline WickedBar

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Re: ERA for Rolemaster - Creating characters and managing adventures
« Reply #424 on: June 10, 2024, 02:50:25 PM »
Building a Magician character and when I click the "File For Print" button then I get an error: "RuleWasBroken: Failure requested on skill that does not define it"

Process of elimination seems to show this is the Directed Spells skill which presumably needs a specialism. Tried to add Specialism for Elemental Bolts and I get Cannot add this specialisation error.

What am I doing wrong?

EDIT: Oh, I found out how to fix it.

How did you fix it? I have the same issue (with spacemaster).

Offline Voriig Kye

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Re: ERA for Rolemaster - Creating characters and managing adventures
« Reply #425 on: June 11, 2024, 12:11:26 PM »
How did you fix it? I have the same issue (with spacemaster).

We can help you troubleshooting it. Please send a mail to the support account era-support.voriigkye@recursor.net and include:
- The character you are trying to load
- A screenshot showing the application at the moment of the error
- The file ERA/Server/ERA-Support.log if it exists

Thanks!

Offline Voriig Kye

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Re: ERA for Rolemaster - Creating characters and managing adventures
« Reply #426 on: June 23, 2024, 12:14:32 PM »
    ERA has been updated
    • New features
      • Added customization option to choose which combatants are shown when declaring actions.
      • Creature profiles added to an adventure will now save their name and category, so the basic information can be restored when loading a saved adventure file.
      • Character and profile combat skills allow indicating a collection of range modifications.
      • Attacks allow indicating a distance, from the ranges available to the skill. If the skill does not declare ranges, the options default to that of the attack table.
      • Added button to check spells in lists available during training package purchase.
      • Race important information lines starting with • will be included in starting character notes.
      • RMU: Piecemeal armor is now supported for attacks, the roll to indicate location is also used in case of a critical.
    • Improvements/corrections
      • Creatures and NPCs will now consider level based resistances in their total bonus.
      • RMU: Critical reduction when severity is below A will now automatically lookup the lower results to the same location.
      • Installing a custom file will now completely overwrite it if it already existed.
      • RMU: Creature skills are considered for defensive modifications.
    • Advanced Customization
      • RMU: Variant professions can now use modifier="0" for the SkillCategoryCostModifier and SkillsCostModifier tags to indicate they should be excluded from the professional skills, if they were included for the base profession.
    • Package updates
      • RMC Arms Law, Spell Law, The Armory and Shadow World have been updated to inform ranges for all attack tables.
      • RMFRP Arms Law 1999 & 2003, Spell Law, Arcane Companion, The Armory, Fire and Ice and Shadow World have been updated to inform ranges for all attack tables.
      • RMFRP Construct Companion now includes the sample creatures from the book.
      • RMU Core Law has been updated to inform ranges for all attack tables.
      • Privateers Core has been updated to inform ranges for all attack tables.

    Offline Garethp

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    Re: ERA for Rolemaster - Creating characters and managing adventures
    « Reply #427 on: June 26, 2024, 04:33:12 PM »
    I don't know if anyone would be interested in this, but I threw together a little docker container to host the Linux version of the ERA. The container name is blackfireweb/rolemaster-era-server. There's not much in it, and it's open source but I'm using it to throw my copy of the ERA onto a server of mine.

    Offline Voriig Kye

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    Re: ERA for Rolemaster - Creating characters and managing adventures
    « Reply #428 on: July 21, 2024, 07:43:36 AM »
    I don't know if anyone would be interested in this, but I threw together a little docker container to host the Linux version of the ERA. The container name is blackfireweb/rolemaster-era-server. There's not much in it, and it's open source but I'm using it to throw my copy of the ERA onto a server of mine.
    Thanks!

    Offline Voriig Kye

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    Re: ERA for Rolemaster - Creating characters and managing adventures
    « Reply #429 on: August 31, 2024, 07:55:56 AM »
    ERA has been updated
    • New features
      • Character profiles with no avatar will now show the character name.
      • Repeated character profiles with an avatar will now show a number to distinguish between them.
      • Individual maneuvers can now indicate increase/decrease of hits, bleeding, exhaustion, stun and modifications.
      • Exhaustion/fatigue penalties will now be considered automatically.
      • Exhaustion/fatigue can now be diminished and increased as a result of spell casting.
      • Exhaustion/fatigue can now be increased as a result of criticals, fumbles and spell failures.
      • Exhaustion/fatigue will now be relieved automatically during recovery periods.
      • RMU: Characters, profiles and creature templates can now indicate a size adjustment when being the target of an attack, which affects damage multiplier and critical adjustment.
      • RMC/RMFRP: Exhaustion will now be increased as a result of melee, missile, concentration and movement action declarations.
    • Improvements/corrections
      • All race important information will now be included in starting character notes.
      • Culture name will now be included in starting character notes.
      • Slight redesign in recovery period visual and logging.
    • Advanced Customization
      • Creature profiles indicating a number in the attackQuickness tag (instead of a code) will have that value as their initiative.
      • Creature profiles can now indicate a list of defensive modifications, which will be active by default.
    • Package updates
      • RMU Core Law has been updated to include the fortitude maneuver table.

    Offline Pazuzu

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    Re: ERA for Rolemaster - Creating characters and managing adventures
    « Reply #430 on: September 11, 2024, 12:51:43 PM »
    When Creature Law is eventually released and added to ERA, is a random encounter generator planned?

    Offline robberbaron

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    Re: ERA for Rolemaster - Creating characters and managing adventures
    « Reply #431 on: September 20, 2024, 05:35:26 AM »
    hi, liking the app a lot and created 2 characters neatly & quickly.
    • is there a document showing how to modify a Variant profession ? 
    • specifically, i want to change the base spell list for a monk variant.
    • can be done during character creation, but want to tried using <FavoriteSkills> within the variant-prof.xml, but it fails to load.
    • And is there a specification for sample image as the 'angry fighter' example works fine but not my base64 encoded image

    Offline Voriig Kye

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    Re: ERA for Rolemaster - Creating characters and managing adventures
    « Reply #432 on: September 21, 2024, 07:09:24 AM »
    When Creature Law is eventually released and added to ERA, is a random encounter generator planned?

    Sorry for the delay in answering. A random encounter generator can be achieved with the "treasure" module, since it can check rows with random results and output a summarized description of the rolls. I'm not sure if RMU Creature Law will provide such a table, but if it does, and there is interest for it in ERA, it could be included, although maybe not in the first release of the package, since it would be quite time consuming and I'd rather not delay the availability of creatures to use in adventures any more than strictly necessary.

    Offline Voriig Kye

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    Re: ERA for Rolemaster - Creating characters and managing adventures
    « Reply #433 on: September 21, 2024, 07:19:36 AM »
    hi, liking the app a lot and created 2 characters neatly & quickly.
    Thanks!  :D

    is there a document showing how to modify a Variant profession ?
    There is an example variant profession provided that should give an idea on how to do it. Basically all information not listed there defaults to the value of the base profession.

    specifically, i want to change the base spell list for a monk variant.
    You need to overwrite the FavoriteSkills tag in that case. Check for example that section in the sample Magician profession, and put it in your Monk variant, listing all the base lists.

    can be done during character creation, but want to tried using <FavoriteSkills> within the variant-prof.xml, but it fails to load
    If you are having trouble in making it work, send the file over to the support account era-support.voriigkye@recursor.net and I'll check it.

    And is there a specification for sample image as the 'angry fighter' example works fine but not my base64 encoded image
    The sample image should be a PNG turned into a base64 format. Most of them are 280px wide, but that is not a restriction. If you send the file over to the mail account we can also check that.

    Offline Thot

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    Re: ERA for Rolemaster - Creating characters and managing adventures
    « Reply #434 on: September 29, 2024, 04:05:02 PM »
    Rolling attacks with varying sizes is rather unwieldy. Would be cool if the table rolling in ERA could include that.

    Offline Voriig Kye

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    Re: ERA for Rolemaster - Creating characters and managing adventures
    « Reply #435 on: October 27, 2024, 04:34:45 PM »
    ERA has been updated!
    https://erahome.wordpress.com/2024/10/27/whats-new-on-era-for-rolemaster-12/

    • New features
      • Initial version of the Gaming Table module.
      • Skill filters in Adventuring, Character Status and Gaming Table modules can now be configured to consider the skill description.
      • Skill filters in Adventuring, Character Status and Gaming Table modules now allows using + to separate different conditions that must all be met.
      • Spell list filter now allows using + to separate different conditions that must all be met, and | to separate alternative filters.
      • Added option to filter beginning of spell name, using the caret ^ as separator.
    • Improvements/corrections
      • Maneuver dialogs in the Adventuring module will now show also show skills classified as Offensive Bonus and Special Maneuver.
      • Most skill and spell filters will now wait for 3 characters before performing the search.
      • The injury recovery dialog now includes a field to indicate additional modifications to the recovery roll.
      • The injury recovery dialog is now also available from the character recovery dialog.
      • Racial description will now be observe the paragraph separation used in the configuration files.
      • Movement Maneuver table resolution will no longer apply the difficulty adjustment, since that is already considered in the different columns.
      • Ranks gained per purchase field in the Character Sheet module will now allow decimal numbers.
      • Characters can now detail values for Player Kept Records added after they were created.
      • RMU: Knack bonus of new characters can be any number and not just a multiple of 5. Older characters must manually edit their professionBonus indicating knackBonus.bonusPerRank as the value (for example "5.1" for a knack of +5 and +1 per rank developed).
      • RMU: Added partial medicine success to the recovery types, and clarified that no medicine maneuver is the same as a failure.
    • Package updates
      • RMU Core Law has been updated to fix typos in some Talents.
      • RMFRP Mentalism Companion has been updated to fix the name of a spell list for the Armsmaster.
      • Privateers Core has been updated to include the psionic casting maneuver table.

    This version offers the first glimpse at the Gaming Table module, a place where remote players can have something to do other than look at their static character sheets. They will be able to roll a generic D100, or a specific skill or spell with custom modifiers and difficulty. Also they'll see when others roll and what they get, to share the anxiety 😆

    And to make it even more interesting, whenever the GM makes a random roll, users of the Gaming Table module will see red dice spinning, with no idea of the result.

    There's also a ton of fixes and minor improvements, but you can check the readme for that 😉
    Let me know what you think!

    Offline Voriig Kye

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    Re: ERA for Rolemaster - Creating characters and managing adventures
    « Reply #436 on: October 27, 2024, 04:35:27 PM »
    Rolling attacks with varying sizes is rather unwieldy. Would be cool if the table rolling in ERA could include that.
    I'm not sure what you mean. Are you talking about a specific feature?

    Offline Voriig Kye

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    Re: ERA for Rolemaster - Creating characters and managing adventures
    « Reply #437 on: December 04, 2024, 10:34:48 AM »
    ERA has been updated!
    https://erahome.wordpress.com/2024/12/03/whats-new-on-era-for-rolemaster-13/
    • New features
      • The Gaming Table module now offers a more compact view of the selected hero companions when the party is large (more than 5 PCs in total).
      • Added loading notification to round start, next/previous action declaration, new adventure, restore/continue adventure.
    • Improvements/corrections
      • Greatly improved loading times for Adventuring and Gaming Table modules when characters have large image files for avatars.
      • Adventure and character loading times improved by preventing multiple reads of the race and profession files.
      • The Gaming Table module will no longer show hero NPCs in the companion sidebar.
      • Choosing a saved roll will again count as entering the roll manually for event triggering.
      • Messages to players will no longer be kept when a new adventure is started or loaded.
      • Discarding changes in the party inventory will no longer remove the items brought from the individual inventories.
      • RMU: loading an adventure with no heroes is now working as expected.
    • Package updates

    Offline Voriig Kye

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    Re: ERA for Rolemaster - Creating characters and managing adventures
    « Reply #438 on: December 12, 2024, 04:44:46 PM »
    ERA has been updated!
    https://erahome.wordpress.com/2024/12/12/whats-new-on-era-for-rolemaster-14/
    • New features
      • Character profiles in the Adventuring module can be replaced, to help transition during level ups or using updated versions of the character files.
    • Improvements/corrections
      • Treasure tables can now roll dice other than d100, by reading the highest value in the last row.
      • Avatars for files with non-alphanumeric chars, or located outside the /Characters directory, and creature templates, are once again visible.
      • Attack tables with decimal values can now be shown in the Treasure module.
    • Package updates
      • RMFRP Castles and Ruins has been updated to include the Disease Infection table.