About only two adventures being out:
Here's the worst case senario: Someone kills me tomorrow over a quarter. In that case, Gerik Gnome should have no problem accessing my computer at home. Right now, the playtest notes are done through Episode 5, and he could get those into a readable shape in just a few days. My writer's bible would have to fill in the rest, but he shouldn't have trouble finding it. You might have to convert things for your own use, but you'd have the full story.
Every two months from now on, we do another playtest. I start preping the last playtest on September 5th, I beleive. So I think the odds are long for anything getting the adventures into playbale form, if not publishable. So on Spetember 10th or so, not even the Writer's Bible is necessary any more.
Anyway, since we've passed the halfway point, I don't see any real chance of us not finishing. I suppose something could stop me PUBLISHING (like all four licenses suddenly being pulled in a massive collusion of mallace between WotC, HeroGames and ICE
), but the series should easily get finished. Honestly, I can't see not publishing all ten. I've started plotting the next 9 products after that.
On getting a hang of things:
Here's the order for the most important setting elements to get a feel:
Overview Chapter
Ulcer (if you own it)
Chapter 2
History
Life in Belkanath
Churchs
Then probably the Misc chapter (8 I beleive?)
Chapter 4
I'd have players read in that order, throwing in Appendix 2 and Moving up Chapter 2 to whenever your ready to play, if they haven't finished by then. The Overview gives all the important setting concepts and Ulcer is all mood, so between those two alone, I think they'll get a good idea about what the setting is about. So I'd jus thave them start and then keep reading as long as they like. They should be up to speed by the time you start, and then they can just keep reading for fun.