Yes, I'd LOVE to see all of that stuff. Honestly, it would really make running a Kulthea campaign so much better and easier for me.
Part of the problem I have with starting a new campaign and rolling up new characters is answering precisely those sorts of questions. One of the great strengths of Rolemaster and Shadow World is the tremendous detail they provide, but I don't think this potential has been fully realized because the Shadow World background material hasn't been fully integrated with the Rolemaster character creation material.
Along the same lines, I would love to see:
--A table that gives adolescent skill ranks for all the major PC races on Kulthea. MERP did this quite well, giving dwarves a very different background than elves, for example. ICE got close to this with its books on Races and Cultures, but most of the Human races (which seem to be the majority of the population of Kulthea) were not detailed to the same extent as the other races, and the ranks didn't really give very distinctive skills to the different races. Here we have a real opportunity to finish the job by taking the material in the Races and Cultures book and fleshing it out to make it unique to Kulthea and to give even the human races a fully developed background. Thus, for example, you might give Duranaki two skill ranks in Kynacs and three or four in Caving. You could note specifically what weapons the nomads of Uj use, and give the PCs that come from there ranks in those weapons. This would help to flesh out the human races and give them a more distinct background by fully integrating the world and the system. This, I think, would really be breaking new ground; it would provide perhaps the most detailed background setting in RPG history.
This might also be a real opporunity to help balance somewhat the races in the Master Atlas. Seriously, who would play a Shay warrior when one can play a Talath? If the Shay have more ranks in some useful skills at adolescence, however, due to their less insular societies, or even access to some of the very potent 'fantasy' weapons in Arms Law, this might help to balance things out. That might be asking a bit too much though... I'd be perfectly happy with just a basic chart of adolescent skill ranks.
Giving a full list of adolescent ranks for all the playable races of Kulthea would also make it a lot easier for GMs to provide the PCs with really deep backgrounds. A Duranaki thief is going to feel considerably different than a Jameri thief, for example, if they start off with a very different skill set. I think this would really add a great deal of flavour to the campaign.