Here is something I don't see to much talk about.
Because we are humans in our day to day lives, most of my parties tend to play elves or some screwed up race... Half Lugroki... there is a bit of awesome.
Ancestor Worship.
http://en.wikipedia.org/wiki/Ancestor_worship
http://www.themystica.com/mystica/articles/a/ancestor_worship.html
http://www.religionfacts.com/chinese_religion/practices/ancestor_worship.htm
Elrik's Take...
We tend to focus on the God's, but at least in my games, elves are participants in Ancestor worship. Each group or Family has a set of rituals, sometimes even have sacred locations, each location is a mix of a their ancestors favoured objects. Sacred plants and more. Rarely are these holy places inside. Even when Elves have a Orhan or Charon Faith, they tend to maintain their Ancestor Worship. Although Charon may not be as understanding in it's view of a shared faith. Characters that follow an Arnak order but are unaware of it's source are discouraged from the Ancestor Worship. Once the player becomes a servant of the Unlife, it really doesn't matter, as their character sheet is added to my very large stack of fallen PC's.
Many of the groups or families rituals cross over, many having a similar source. Many times when an elf decides to leave the group/family they are given a sacred item, a medallion, head dress, some sort of item that is easy to carry. Many times, if this item is stolen the elves will travel to the ends of the World to regain them. Sometimes I will encourage the elves to use these sacred items as a focus when they are meditating. This gives me an opportunity to sent dreams, nightmares, glimpses of possible futures and visions of the past. All of these visions would be related to an ancestor. On very rare occasions, I have used this method to deliver messages from Orhan, disguised as an ancestor. It could be Charon as well.
In rare instances, I will let the sacred items gain a certain level of magic, I will consider the last several users before the items end up with a PC, the source is usually channelling. I will have some minor powers, +5 to a skill, but not a category. +5 vs Undead or Creatures of Evil or very rarely the Unlife. Older items may allow spells, have +10 to a skill or a +5 to a category. Other items could come with multipliers to a specific realm (never Arcane). Elder realms could offer defence bonuses, more spells and a bit of a mix of powers. One family had a rare item, a pair of braces that provided a AR: 14 (+25). I normally try to keep them pretty mainstream and not overly powerful. One thing all the items have is a +10 to RR vs Magic/Possession/Poison(but not arcane).
This does not smack of materialism, they are rare items. Items carried for decades or even centuries by heroes, family members, administrators, priests of actual religions, and spell casters. Over time these items take on a life of their own. Sometimes they are evil, and can taint a shrine. Then an Elder Animist/Priest/Shaman is called in to sanctify the shrine and let the ancestors return to peace. Most of my ancestors are in urns, so undead are rare. Although I have dumped in a shade or some ghosts. An extremely old Shrine could have some elementals, or powerful spirits appear.
An elf will not just open up a new shrine, although they may have small alters where they will meditate, study and maybe burn candles, incense and have simple things to honour their Family. When a new shrine is started, a Elder of some sort is requested and and a safe place is sanctified. Although not always, but usually a Family member who recently died is placed into the Mound, behind or under the shrine. They become the guardian, and the cycle starts anew. In my game the Guardians can have power, far from Undead, they are the Core of the Elfs Passion for life and Family. These guards can have some small interaction in the world. On occasions they will do their best to defend a shrine. Very ancient shrines may have multiple guardians.
My current Elven party members:
Von - Erlin - Ranger - Hair band: made of a thick platinum ring +5 to Hunting
Durlin - Erlin/Dyar - Fighter - Ring +5 to Primary weapon OB
Upon getting these items, a pledge is made to have them returned. In the past I have had families not give items right away, the family leader or an elder will call members home so they can receive an item, they have the item for the duration of their adventuring or life. On rare occasions other elves or even party members/friends will return an item on behalf of a fallen elf. I even had an entire adventure around the return of an item to the 1000 Dawns.
The shrines could be family burial mounds, with a small entrance where remains are put, items are placed. One character had an Honour Shack. A small house with several shelves. All the items where there for display. Behind the shack was a family mound.
Thanks for opening this list up Walt.
I am often surprised what I do by instinct. Things that I just do in a game, and then when I try to write them down, I have nothing. I am slowly going through about 6 boxes of notes, NPC's, characters and ideas... wow... I am old - LOL