I think I should probably add - since I am in an increadably talkative mood...
Some of the below is common sense, historical reading and built on the fly as I have played.
The Church has several jobs. (short list)
- Give people something to focus their Faith on.
- Provide moral guidance
- Present the Lords in a consistent Light
- Maintain the Order of Society
- Collect funds for the church to function
- Built, grow and promote the Order
- Spy upon the Population
A few of the things they do in my game:
- Fight the teaching of Magic - it is an abomination against Orhan
- Fight the idea of People trying to Step out of their "Place"
- Control the level of Education that the Common people get
- Maintain the serperation of Nobility to Commoner
- Promote King and State
- Heal and Help (although they tend to charge)
- Help those that die to move along (small % do this now)
- Help the Families of those who Die (small % do this now)
- Promote the religion
- Silently crush the other orders/faiths
- Silently subvert Royal Law, replacing it with Order Law
- Silently collect as many nobles, placing them into Knightly and other Holy Orders.
- Silently subvert education, promoting Church Law
This does not cover the millions of bi-laws, common laws, Church Laws, Royal Laws, City, Village, Noble and other laws.
In my current game the Players have yet to really get a taste of what is happening in the cities. I have not even got into the Unlife all that much. The current incident with the whipping was more dumb luck, as they where never intended to confront the church. My PC's felt a certain indignation at what they saw, they got their punishment.
The other thing I have done, is to break the church into sections, similar to what Terry did with the the Orders of the Unlife. Although they are polar to the Unlife's desires, they still have the control thing in common. The sizes of each order are fluid and they do not try to destroy society, only to recreate it in their image.
Smaller sects, groups, cults, and denominations, focus on different things, exalt different ideas, and somehow always end up flaying themselves, others or killing people that don't agree with them or my personal fav; the death cult. Please understand that Death cults and Dooms day cults are very different although they may behave in similar manners.
Two years ago I had a group of Oriana followers working against the larger order of Orhan. The Oriana group was proclaimed as a sect and functioned more like a cult. Their secretive behaviour was directly related to the Church of Orhan's constant verbal attacks. Once the group was proven to be having secret meetings, the Local representative charged the Oriana group with subversion, demanded the local magistrate arrest the group leaders with Perversions against Orhan and so on.
The party was hired to protect the Oriana Faithful leaders at all cost. The Magistrate watched as the confrontation became a self fulfilling prophesy, and he guessed that there would be a religious war on his door step. He waits for the first attack. Church of Orhan demands that the people rise and purge the cult members from their ranks. "Orhan demands that we few Faithful, cleans our home of this vile stench." Villager attacks villager and paranoia steps in as the mob was given no direction, no one to focus on. The Church steps back and lets things happen. The magistrate, caught off guard, throws his guards into the mayhem, creating more chaos.
The players are now forced to fight villagers. Against their better judgement they are forced to kill a few of the more aggressive and angry attackers. The Magistrate demands the Oriana faithful to evacuate the village, the party mage long doors them out and the remaining party stays to provide cover. The house becomes a nasty battle zone, eventually being set on fire. The party escapes through the back door and over the wall.
Justice was never done. The Priest elder in that village was never charged and the players where charged with murder but never really looked for and the few Oriana faithful that where captured where killed by the Mob. The magistrate is paralysed, do the right thing and loss respect, or do the wrong thing, hunt down the characters and murder them for defending themselves and their charges. He eventually sends out minor or weak bounty hunters.
The Oriana Faithful ended up leaving Jaiman and went to Emer, where they live much better lives. A warrant was put against the players, their heads put up for a price. After a dozen confrontation with Temple Hunters, and dozens more with "unknown" assassin, the party left for Emer and lived out their lives there as well. Before they left, the party did try to clear their name, only to be betrayed by a noblemen that in turn was manipulated. It was a good game.
Wow errr - ramble ramble ramble sorry to take up the bandwidth....
If you want some funky rules and laws check out Hammurabi's Code of Laws: http://eawc.evansville.edu/anthology/hammurabi.htm
ummm yea... now I leave you
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