« Reply #9 on: June 07, 2008, 01:53:25 PM »
Compasses
Though they may differ in the full range of their power, the Compasses all perform basically the same task - generating a safe route for the travelers who wields it. It is necessary for the user to have mastered the appropriate Arcane lists to be able to fully utilize a Compass, and therefore to become a Navigator. Compasses are invariablt highly intelligent items mentally attuned to the user ( attunement is often a complex process in itself ) and directs him or her on the safest route. The wielder provides information on those who are to be Jumped and approximately to where; the Compass keys in on the Navigator's PPs in addition to it's own formidable energies, and enacts the Jump using Essaence Flows for power and guidance. Jumps using a Compass are almost risk-free
As such we can assume that anybody willing to cast a Navigator Jump needs to have a Compass... and will be unable to cast it safely without it.
« Last Edit: June 07, 2008, 01:54:31 PM by Guillaume »
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