Author Topic: Profession: Navigator  (Read 4234 times)

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Offline jps

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Profession: Navigator
« on: June 04, 2008, 02:40:17 AM »
First off, hello everybody

I'm about to launch a new campaign for SW using the RMFRP system and over the course of the campaign the PCs should end up working for the Navigators. Thus I'd like to get a hand on Navigator's spell lists and details about their profession. I bought the whole RMFRP line and the new SW supplements and I'm still unable to find data about their profession and spell lists. Does somebody know where I could find them ?
thx

Offline RandalThor

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Re: Profession: Navigator
« Reply #1 on: June 04, 2008, 02:45:57 AM »
In the Shadow World Master Atlas: Second edition there are Navigator and Loremaster spell lists. There aren't any write ups on the Navigator (or Loremaster) professions in any game way that I have ever seen - and I have been into SW since the second edition days. They definately NEED game rules write-ups.
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Offline jps

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Re: Profession: Navigator
« Reply #2 on: June 04, 2008, 03:07:18 AM »
Thanks for the swift reply. :)
I was pretty sure I read their spell list somewhere, must have been in a previous edition of SW master atlas.

Offline egdcltd

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Re: Profession: Navigator
« Reply #3 on: June 04, 2008, 04:00:14 AM »
If you don't have access to that edition of the Master Atlas, you can also download them from here: http://homepage.mac.com/WebObjects/FileSharing.woa/wa/default?user=terbob&templatefn=FileSharing1.html&xmlfn=TKDocument.2.xml&sitefn=RootSite.xml&aff=consumer&cty=US&lang=en
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Offline Erik Sharma

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Re: Profession: Navigator
« Reply #4 on: June 04, 2008, 04:01:23 AM »
If you don't have access to that edition of the Master Atlas, you can also download them from here: http://homepage.mac.com/WebObjects/FileSharing.woa/wa/default?user=terbob&templatefn=FileSharing1.html&xmlfn=TKDocument.2.xml&sitefn=RootSite.xml&aff=consumer&cty=US&lang=en

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Offline Rasyr-Mjolnir

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Re: Profession: Navigator
« Reply #5 on: June 04, 2008, 05:40:24 AM »
Or you can download them from the forums here -- http://www.ironcrown.com/ICEforums/index.php?action=tpmod;dl=item589

Basically, you can consider the Navigator and Loremaster to be a set of Arcane Spell Lists. There is no "profession" to go with either. Anybody with these lists is whatever profession that they were before.

The character joins an "Arcane Order" (IIRC, RoCo III had information on such things), and get the spell lists and treat them like Base Lists once they are members of the order.


Offline Vince

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Re: Profession: Navigator
« Reply #6 on: June 06, 2008, 06:29:12 AM »
Well it is supposed that you need a lot of years studying to become a Navigator (usually teenagers) , or at least i see it this way, like it happens with Loremasters (journeyman, Navigator, Elder...).

Is a profession normally out of reach in PC's, so it is a bit restrictive.
« Last Edit: June 06, 2008, 06:30:20 AM by Vince »

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Offline yammahoper

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Re: Profession: Navigator
« Reply #7 on: June 06, 2008, 10:51:55 AM »
Perhaps the Loremasters have a might esseance machine that can imprint/teach their spell list to new recruits as they prove themselves...or the machine is sentient and chooses what list to confer...or they have a ritual that test how ready the supplicant is...or its a three card monty game...

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Offline RandalThor

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Re: Profession: Navigator
« Reply #8 on: June 07, 2008, 05:58:17 AM »
After responding and looking into it I came to the conclusion that I think the abilities that the Navigators have should be from the Compasses and not spell lists - or, at least, a combination of the two. Like the Compass allows them to move multiple targets and/or just more volume, but the spell is from their own spell list. This allows them to be of the varying professions that they are and not have to be of a whole new Navigator profession. JMO.
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Offline Guillaume

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Re: Profession: Navigator
« Reply #9 on: June 07, 2008, 01:53:25 PM »
Quote from: Shadow World Master Atlas Second Edition

Compasses
Though they may differ in the full range of their power, the Compasses all perform basically the same task - generating a safe route for the travelers who wields it. It is necessary for the user to have mastered the appropriate Arcane lists to be able to fully utilize a Compass, and therefore to become a Navigator. Compasses are invariablt highly intelligent items mentally attuned to the user ( attunement is often a complex process in itself ) and directs him or her on the safest route. The wielder provides information on those who are to be Jumped and approximately to where; the Compass keys in on the Navigator's PPs in addition to it's own formidable energies, and enacts the Jump using Essaence Flows for power and guidance. Jumps using a Compass are almost risk-free


As such we can assume that anybody willing to cast a Navigator Jump needs to have a Compass... and will be unable to cast it safely without it.
« Last Edit: June 07, 2008, 01:54:31 PM by Guillaume »
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Offline Balhirath

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Re: Profession: Navigator
« Reply #10 on: June 10, 2008, 03:52:32 AM »
If you have access to some of the RM2 books, Comp III gives some of the professions of the navigator as well as the spell lists.
I'm new here, but have played RM2 on and off for 20 years. :)