I am starting a new RM campaign and I have a few questions about armor. It's been a great while since I last opened my RM books and the memories of how things worked is groggy. (And please, if you know book and page references (RMSR), put that in your answers. It helps a lot more to know where to find the words.)
For example... +10 AT 20 Plate.
Is the bonus strictly for DB only, or does it also apply to Movement Maneuver penalties? If it applies to MM penalties, does it reduce the Minimum MM penalty? Does the +10 bonus also apply to the Transcend Armor skill?
Is it one thing, or another? "Okay Bob, I'm giving you a set of +10 armor. Would you like that to be a DB bonus, a Plate Armor skill bonus, or a Transcend Armor skill bonus?"
Or should Bob be correcting me? "Uh, no, Rich. By the rules, the +10 applies to all those things."
Are there different answers to my questions above depending on whether the bonus is magic or non-magic?
Also, what is a helmet's bonus for? If, for example, Bob has a +10 Helmet. Is that +10 DB? Seems odd to me to give the whole person +10 DB bonus from an item that only protects one area. Is it +10 for something else?
One last thing this trip. I seem to recall a chart or rules somewhere for mixing/matching armors and determing the AT and DB. For instance, wearing a metal breastplate with leather greaves. Where was that, or am I confusing other RPG systems again?
Thanks for your wonderful help!
Rich