Revised Weapon Ability Rules
One-Handed Edged
1. Reduce fumble range by one
2. Reverse Strike (+20 OB to attacks versus opponents behind you, enemy attacks from behind gain no rear attack bonus)
3. Shield Bash (Must have a shield, one free additional Medium Bash attack, OB is equal to DB of shield plus stat mod, can develop extra ranks as a skill at next level up)
4. Weapon Brawling (one free additional MA Striking Rank One attack, use half skill rank bonus with the mastery weapon or MA skill whichever us highest as OB, can develop extra skill ranks as a skill at next level up)
5. Reposte. (Rapier only). When you full parry you can attempt a reposte attack in the same round, after defending. Make a reposte static action, using half your rapier skill rank bonus + Qu/Ag stat. If you succeed you can make an attack using 50% of your offensive bonus with the rapier.
6. Disarm. +20 to disarm action (single opponent only). At next level up can develop multiple disarming skill at half skill rank bonus. This allows two opponents to be disarmed or disarming of two weapons used by a single opponent. Treat skill rank level as 2x skill rank vs enemy level.
One-Handed Crushing
1. Reduce fumble range by one
2. Thunderous Strike. If this attack hits but is not a critical it deals double concussion hits. Versus opponents with a shield, if the Thunderous Strike misses by the DB range of the shield bonus the defender must make a check to see if the shield is dropped (treat as a disarming attack made on the shield) and then check for shield breakage.
3. Shield Bash (Must have a shield, one free additional Medium Bash attack, OB is equal to DB of shield plus stat mod, can develop extra ranks as a skill at next level up)
4. Weapon Brawling (one free additional MA Sweeps & Throws Rank One attack), use half skill rank bonus with the mastery weapon or MA skill whichever us highest as OB, can develop extra skill ranks as a skill at next level up (morning star only)
5. Shattering Blow. Deal an additional crush critical of two severities lower when a critical is delivered with this weapon.
Bows
1. Reduce fumble range by one
2. Increase bow range by 25% (composite bow or longbow only)
3. Double Shot. Make two attacks versus two different opponents. Each attack has -25. (shortbow or composite bow only)
4. Reduce reload time by one round (crossbow and heavy crossbow only)
5. Precision Shot. Add +15 to your attack for each round spent preparing. Maximum bonus of +45 (3 rounds). This modifier replaces any flank or rear attack modifier that would normally be gained for the attack. If a critical occurs from a Precision Shot, increase the severity by 1,2 or 3 relative to the number of rounds prepared.
Pole Arms
1. Reduce fumble range by one.
2. Dual Attack (one free additional sweeps and throws MA Rank One attack, use half skill rank bonus with the mastery weapon or MA skill whichever us highest as OB, can develop extra skill ranks as a skill at next level up)
3. Disarm. +20 to disarm action (single opponent only). At next level up can develop multiple disarming skill at half skill rank bonus. This allows two opponents to be disarmed or disarming of two weapons used by a single opponent. Treat skill rank level as 2x skill rank vs enemy level.
4. Double Parry. When you parry you can apply the DB to two separate attacks. You natural DB from Qu stat is still halved.
5. Unbalancing Strike. Deal an additional Unbalancing critical of two severities lower when a critical is delivered with this weapon.
Two Handed
1. Reduce fumble range by one
2. Reverse Strike (+20 OB to attacks versus opponents behind you), enemy attacks from behind gain no rear attack bonus (Two handed sword and battle-axe only)
3. Weapon Brawling (one free additional MA Rank Two attack), use half skill rank bonus with the mastery weapon or MA skill whichever us highest as OB, can develop extra skill ranks as a skill at next level up. (Flail uses Sweeps & Throws, all other two handed weapons use Striking)
4. Disarm. +20 to disarm action (single opponent only). At next level up can develop multiple disarming skill at half skill rank bonus. This allows two opponents to be disarmed or disarming of two weapons used by a single opponent. Treat skill rank level as 2x skill rank vs enemy level.
5. Shattering Blow. Deal an additional crush critical of two severities lower when a critical is delivered with this weapon.
Thrown
1. Reduce fumble range by one
2. Increase thrown range by 25%
3. Double Attack. (Dagger sized weapon or smaller only). Make two thrown attacks versus same opponent or two different opponents. Each attack is at -25.
4. Triple Attack. (Dagger sized weapon or smaller only, prerequisite is Double Attack ability previously selected). Make three thrown attacks versus same opponent or different opponents. Each attack is at 0/-20/-45 versus three opponents or -20 versus single opponent.
5. Reduce range penalty by 10 for medium and long ranges.
OPTION #1. Use a new skill called Weapon Mastery for these weapon abilities. This simulates the practice/training that would be needed to gain these abilities. This also gives a way of staggering the abilities so that they could only be gained at every full level. Characters could spend the Development Points at half level and then not gain them until full level up.
OPTION #2. Allow automatic and free selection of one weapon ability when the characters reaches the required skill rank.
Select one weapon ability at each of these skill ranks:
10, 15, 20, 25, 30