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Systems & Settings => Rolemaster => Rolemaster Software => Topic started by: Caom on April 19, 2021, 12:32:20 PM

Title: Foundry VTT
Post by: Caom on April 19, 2021, 12:32:20 PM
Hello there community,
I was wondering if anyone is using Foundry for rolemaster unified? Or a different rolemaster version?
I could not find a working system for it or even a character sheet. I tried building a basic one via the sandbox module but I am hitting some walls cause I am bad at coding.
I appreciate any feedback


Title: Re: Foundry VTT
Post by: Hurin on April 19, 2021, 12:54:07 PM
I was just looking at the same thing yesterday. I don't believe there is any RM support though. Fantasy Grounds seems to be the VTT that has the most RM support; Roll20 comes a fair bit behind (especially if you are playing RM2 or RMU).

Title: Re: Foundry VTT
Post by: Caom on April 19, 2021, 01:21:18 PM
If there is nothing I can use I will probably stick to my own version and just need to get away from the goal to  automate everything, need to keep it simple but I will already hear my players say: why is x automated but not y  :-\
Title: Re: Foundry VTT
Post by: Hurin on April 19, 2021, 02:23:19 PM
I have been constantly pushing for more VTT tools for RM, as I feel these are crucial to the survival of the system, but of course budgets and time are limited.

Note that the Electronic Roleplaying Assistant will do much of the work for you too, if you need it to.
Title: Re: Foundry VTT
Post by: Twistor on May 04, 2021, 07:15:55 AM
I'd love official support for Foundry VTT.

I did a simple character sheet using Foundry's Sandbox system when I ran a one-shot some month ago. It was just the skills that I used in that adventure, so it was manageable (considering I technically used RMFRP), but as far as I know, character sheet done on Sandbox is not exactly expansive - you can't add rows for new skills unless you define those rows as empty skill rows upfront. With some tweaking, it might be able to handle table look-ups, as I've seen it done for Against the Darkmaster (a game with similarities to MERP), which admittedly is somewhat simpler/smaller in scope.

If I'd develop the Sandbox sheet further, or particularly if there was an (un)official sheet for RM, eventually I'd like it to be compatible with ERA, to be able to import characters, as FoundryVTT doesn't exactly feel that great as a program for developing characters.
Title: Re: Foundry VTT
Post by: J.r. on August 11, 2021, 03:26:52 AM
I created something along the lines of RMC in foundry last summer up to a point where I would have to test and bugfix it for real. Then Light and vision was implemented in Fantasy Grounds and one of my main drivers was gone. It seems, however, that it should be easy enough if there is official support and provision of material. For dabbling, I would recommend spacemandev and cedric hauteville as resources on youtube.
Title: Re: Foundry VTT
Post by: Camel1918 on March 25, 2022, 02:39:54 AM
Sorry late to the conversation again.

I've been using Foundry and the server assist "The Forge" for a while now. I've been working with a creator that has a D100 generic system (GRPGA). He has several different games using his system but they are all independent works. He has a Discord server call "Black Night Limited". He is very good to get right back to you and is willing to work with you on adding things for the game you use. He has worked on some generic things for me but I haven't talked to him in a little bit. Here is an invite for the Discord:   https://discord.gg/rV9NdgCS

I would really like to see something even simple get going on Foundry as I love the VTT. We have been using it for a couple of years after switching from Roll20. Can't afford Fantasy Grounds. I will not pay that.
Title: Re: Foundry VTT
Post by: RandalThor on March 25, 2022, 11:05:51 AM
I created something along the lines of RMC in foundry last summer up to a point where I would have to test and bugfix it for real. Then Light and vision was implemented in Fantasy Grounds and one of my main drivers was gone. It seems, however, that it should be easy enough if there is official support and provision of material. For dabbling, I would recommend spacemandev and cedric hauteville as resources on youtube.
I would be very interested in giving it a test run, if you would like.
Sorry late to the conversation again.

I've been using Foundry and the server assist "The Forge" for a while now. I've been working with a creator that has a D100 generic system (GRPGA). He has several different games using his system but they are all independent works. He has a Discord server call "Black Night Limited". He is very good to get right back to you and is willing to work with you on adding things for the game you use. He has worked on some generic things for me but I haven't talked to him in a little bit. Here is an invite for the Discord:   https://discord.gg/rV9NdgCS

I would really like to see something even simple get going on Foundry as I love the VTT. We have been using it for a couple of years after switching from Roll20. Can't afford Fantasy Grounds. I will not pay that.
I have worked with James a bit when he was developing it for Against the Darkmaster. The module has definite possibilities, he just needs reasons to develop it for specific rulesets.

Title: Re: Foundry VTT
Post by: UtatlanICE on August 16, 2022, 12:06:39 PM
I've just started messing around with two different customizable systems within Foundry VTT.  The first is the "Sandbox System Builder" already mentioned, and the second is called "Custom System Builder".  They each seem to have their pros and cons in terms of learning curve versus utility for Rolemaster campaigns.  I am by no means fluent in either, as I only began messing around with Foundry in the last several weeks. 

I would also love to see some official Rolemaster 2/Classic support on the Foundry VTT system.  It really does deserve its own professional system support in Foundry, the way D&D5e gets supported.  If I figure anything out with one or the other of the available customizable systems, I will let people know! 
Title: Re: Foundry VTT
Post by: Cynicide on August 17, 2022, 08:01:40 AM
Hi everyone,

New here, I've always had a soft spot for Rolemaster from when I played it and MERP as a teenager. While I mostly play other games these days I've wanted to implement RMSS in Foundry for a while now so a little while ago I decided to start developing a basic system. I thought I'd post my progress here.

I've set a form fillable character sheet with very minimal automation as my first milestone. My initial goals here are threefold:

1. Support Iron Crown by only supplying a working character sheet. No IP or anything that appears in the source books.
2. Only provide a minimum of automation in the sheet and leave a lot of the math up to the player. With this aim I hope to reduce the development time so I can get something out quickly.
3. Provide a basic dice roller and maybe track initiative. I have not scoped the difficulty of these features.

At the moment the sheet allows you to form fill most things from T-6.1 in RMSS. It will auto calculate the Stat Bonuses for Stats and will calculate Resistance Rolls.

You can create Skills and Skill Categories and the Total Bonus in both cases is auto calculated. There is currently no relationship between skills and skill categories. This is something I am working on.

I'm working from a boilerplate foundry project and modifying the CSS and Javascript to provide features. These are not my preferred programming languages so progress is a little slow.

Anyway here are some screenshots: https://imgur.com/a/5fGRs8i (https://imgur.com/a/5fGRs8i)

Title: Re: Foundry VTT
Post by: Hurin on August 17, 2022, 10:50:20 AM
Looks like a good start!

From what I remember, Fantasy Grounds has some good support, and I know that there is an RMSS character sheet in Roll20. I'm not sure if those might be any help to you -- whether for general ideas or specific ways to handle things -- but they might be worth a look.
Title: Re: Foundry VTT
Post by: UtatlanICE on August 17, 2022, 10:59:23 AM
An example from in Foundry from the Sandbox system.
Title: Re: Foundry VTT
Post by: UtatlanICE on August 17, 2022, 11:01:33 AM
And a different one, in the Custom System Builder in Foundry, showing just the Skills Tab.  Hoping to get it to auto-fill the various stat bonuses, level bonuses, etc.
Title: Re: Foundry VTT
Post by: Cynicide on August 30, 2022, 08:01:34 PM
Just a few more screenshots as development continues:

Automatic calculation of the Stat Bonus field is in for Skill Categories. When you build a Skill Category you can flag certain stats as being applicable and the sheet will calculate the Stat Bonus and auto populate the field in the character sheet.

(https://i.imgur.com/UwXk1Bv.png)

Here is the Skill Category sheet where you can configure a skill category, the plan is to ship the module with all the skill categories on the character sheet. Anything in the books is off limits.

(https://i.imgur.com/4PBLQ5V.png)

Localization. The system is being built to support FoundryVTT localization. Almost every bit of text in the sheet is held in a localization file. To localize the sheet to a new language all you'd need to do is provide a new localization file for the appropriate language. Here's what it looks like on the back end:

(https://i.imgur.com/KN5L6sn.png)

Skill Favorites. Skills tagged as a favorite will populate a section on the front page of the character sheet. Once this is working the way I want I will extend the functionality to items.

(https://i.imgur.com/JcK503L.png)
Title: Re: Foundry VTT
Post by: ImaginosMusic on August 30, 2022, 08:41:05 PM
Looks like some good work. Thank you for your time!
Title: Re: Foundry VTT
Post by: Hurin on August 30, 2022, 11:06:16 PM
Yes, thanks!
Title: Re: Foundry VTT
Post by: Cynicide on September 18, 2022, 05:53:01 AM
Back with a little bit more progress. Things slowed down as I worked out a method for keeping everything in the character sheet up to date as values were tweaked in Skills, Skill Categories and Stats. During this time Foundry VTT v10 was released so I had to port my existing work to the new version.

The most work has taken place around Skills. When a skill is added to your character sheet it understands what Skill Categories you have and allows you to select one to auto populate the Category Bonus field. As with Skill Categories the Total Bonus will be auto calculated. In addition to this a Designation field has been added to allow you to select whether the skill is Everyman, Restricted, Occupational or None. This has no mathematical effect and is just for record keeping.

I'm not 100% sure if I understand the effect that the Skill/Skill Category Rank Bonus Progression has on the bonus value yet. But I'm looking into how it affects the Rank Bonus. Since this field isn't automatically calculated then it might not be an issue and might just be a nice to have cosmetic addition to the sheet. New Ranks and Skill Favorite checkboxes both now work.

(https://i.imgur.com/1XGdvAS.png)

Work has begun on a character inventory there is no functionality other than allowing you to add/delete/edit items your character owns and specify their stats.

(https://i.imgur.com/27E7jVS.png)
Title: Re: Foundry VTT
Post by: RandalThor on September 20, 2022, 02:47:29 PM
So far it is looking good. Are you letting others play with it as you develop?
Title: Re: Foundry VTT
Post by: ImaginosMusic on September 21, 2022, 09:30:13 PM
This is some very good work. Can you give some insight as to what the learning curve in Foundry is like?
Title: Re: Foundry VTT
Post by: Cynicide on September 21, 2022, 11:36:30 PM
So far it is looking good. Are you letting others play with it as you develop?

Yes, very shortly. I just need to write some documentation to go with it.
Title: Re: Foundry VTT
Post by: Cynicide on September 21, 2022, 11:57:12 PM
This is some very good work. Can you give some insight as to what the learning curve in Foundry is like?

It's hard for me to say, I have a background in IT so it seems pretty manageable to me, but maybe not as manageable as something like Roll 20.

The things that attracted me to Foundry was that it was a one time fee, my players didn't need to buy anything and I could host it myself. For someone in a different position to me these might be downsides.

Any rulesets that are implemented are done by the community or the game publishers themselves. Sometimes these rulesets can break when a new version of the software is released so it can gain a reputation as being a bit intensive to maintain. However if you want a few weeks after a new release everything eventually catches up.

I tried Roll 20 and didn't like the fact that I didn't have control over my data. I ran Fantasy Grounds for a while but it was a little bit limited due to the age of the software and at the time I had to buy licenses for my players. With Foundry the just need a modern web browser.
Title: Re: Foundry VTT
Post by: Cynicide on September 22, 2022, 09:57:38 AM
This is the public repository where I'm publishing my work on the Rolemaster system for FoundryVTT. https://github.com/Cynicide/RMSS-FoundryVTT (https://github.com/Cynicide/RMSS-FoundryVTT)

As far as expectations go it's not anywhere near complete at the moment. You can start to generate a character but there are parts missing. There isn't much else.

You can download and install the system with instructions here: https://github.com/Cynicide/RMSS-FoundryVTT/blob/develop/docs/INSTALL.md (https://github.com/Cynicide/RMSS-FoundryVTT/blob/develop/docs/INSTALL.md)

There are some general usage guidelines here: https://github.com/Cynicide/RMSS-FoundryVTT/blob/develop/docs/USAGE.md (https://github.com/Cynicide/RMSS-FoundryVTT/blob/develop/docs/USAGE.md)
Title: Re: Foundry VTT
Post by: ImaginosMusic on September 22, 2022, 06:02:27 PM
Thanks for your perspective on the development process. I am fairly schooled in learning new platforms myself. I have been thinking about diving in for a while now. I have already decided that I will use cloud hosting if I go Foundry. Just a bit of an expense over the cost for the app.
Title: Re: Foundry VTT
Post by: Majyk on September 22, 2022, 06:56:32 PM
Yeah, that was the same solution many GMs have to go through(added expense) due to their own PCs not being able to keep up with the data demands that slow Foundry clients to a crawl.
It soured me on the “only need a browser” claim after learning this and seeing the difference it made in a game firsthand.

It’s a great system for what they’re doing with it(token based hiding/invisibility vs other token’s Perception ability! along with multi level maps being automatic for switching based upon a player’s token being on LVLx vs another player being on LVLy) driving FG to be better.

Just nothing of quality, re: rulesets, not for the lack of community will and fervour - just experience and time, is all, but they’ll get there.
Title: Re: Foundry VTT
Post by: Willot on October 17, 2022, 09:29:18 PM
I wonder how hard it will be to convert this to RMU when it comes out?
Title: Re: Foundry VTT
Post by: Cynicide on October 19, 2022, 01:08:41 AM
I wonder how hard it will be to convert this to RMU when it comes out?

Hopefully not too hard. I'm deliberately trying to avoid any functionality that would tie it to one version. Although I started with RMSS I'm planning on digging into RMFRP to see where I can make it compatible.

Since I last posted I've been working towards being able to completely roll up a character. Which is about 80% done now. Just looking at T-6.6 and T-6.7 now. With T-6.6 since the maths are spelt out on the character sheet I could probably just auto calculate Concussion, Power and Exhaustion Point Penalties without the need for an extra tab.

I've added the ability to import Skill Categories from a Compendium rather than drag them one at a time, the system has a built in Compendium that has the Skill Categories from the Character Sheet.

You can see it in action here: https://i.imgur.com/PzWshG7.mp4 (https://i.imgur.com/PzWshG7.mp4)

I've also added space for the Racial Resistance Modifiers and a Description box where you can take notes about your character.

(https://i.imgur.com/sQrCAtB.png)
Title: Re: Foundry VTT
Post by: RandalThor on October 19, 2022, 09:22:31 PM
I do really love that you are doing RMSS/FRP as I feel that these are under represented in the RM community, but they happen to be my favorite ruleset. Cannot wait until you release it into the wild.
Title: Re: Foundry VTT
Post by: Malvok on October 24, 2022, 09:24:11 AM
I had contacted ICE back in January about designing something for Foundry VTT, but after a couple of back-and-forth emails I never heard from them again. I was pretty excited about the idea of playing Role/Spacemaster in Foundry but after not hearing from them I assumed they weren't interested and I didn't want to get Foxxed, so I dropped the idea completely.
Title: Re: Foundry VTT
Post by: RandalThor on October 25, 2022, 09:47:17 PM
That sounds very familiar.
Title: Re: Foundry VTT
Post by: Camel1918 on October 31, 2022, 04:53:10 PM
Sorry late to the conversation again.

I've been using Foundry and the server assist "The Forge" for a while now. I've been working with a creator that has a D100 generic system (GRPGA). He has several different games using his system but they are all independent works. He has a Discord server call "Black Night Limited". He is very good to get right back to you and is willing to work with you on adding things for the game you use. He has worked on some generic things for me but I haven't talked to him in a little bit. Here is an invite for the Discord:   https://discord.gg/rV9NdgCS

I would really like to see something even simple get going on Foundry as I love the VTT. We have been using it for a couple of years after switching from Roll20. Can't afford Fantasy Grounds. I will not pay that.

Just talked to Jim the other day and he is willing to work with anyone to help develop the system for RM. He already has a character sheet and would like help to develop it more and put in it what we need.
I just wanted to update this thread as I feel it is important for this community. I use RMoffice to roll up my characters and NPC and Rolemaster Combat Minion for my combat help so I don't need any of that in the program but maybe you all would want something like that. All I would need on a program is character tracking, rolls for saves, static / move maneuvers, and other compulsory rolls.
If you are interested please give him a PM on Discord. His site is called "Black Night Limited", so give him a holler he needs our feedback.
Title: Re: Foundry VTT
Post by: Cynicide on December 14, 2022, 04:57:07 AM
Apologies for the extended break, we've had Covid go through the house. Still some work has been ongoing. Firstly I was contacted by Robert J Defendi who asked if I could add support for Spacemaster: Privateers. As such I've added the Spacemaster specific Skill Categories to their own compendium for import into a character

(https://i.imgur.com/fBe1t6I.png)

Secondly I've been working on a rudimentary dice roller. At the moment it exists separate to the character sheet. But you can roll each of the Rolemaster d100 based checks and it supported open ended rolls on the top and the bottom end. The next step would be to integrate into the character sheet.

(https://i.imgur.com/zu0BQ5I.png)
Title: Re: Foundry VTT
Post by: ranaceleb on December 15, 2022, 12:06:08 PM
WOW! just wow. This is exactly what we need. We started a new campaign in RM after 20+ years. We started to use Foundry too over roll20 as Foundry is much better that roll20. I found that you are making character sheet for RM and wanted to ask a question or two. Our GM is using Forge to run this campaign and the system he is using is UESRPG d100, now for my question: is there any possibility to use your sheet in that system or do we need to make a new world and import our stuff to that one? And how to install your system to Forge?
Title: Re: Foundry VTT
Post by: JamesH on January 01, 2023, 02:50:55 PM
Sorry that I am so late to the game and thank you to those who have directed people to my Discord (which is where I spend almost all my time). I just wanted to post a few views of the current state of the d100-ice ruleset in my GRPGA system for Foundry VTT. I spent my 12 days of Christmas updating it to work on Foundry v10 and to really look carefully at how I could support play of any ICE d100 game (without infringing on their IP of course).
There is still work to be done to flesh out attacks and defences and spells, but rolling whatever you want, is done and it will adapt to any stat bonus modifier scheme you want and any skill or skill group bonus scheme you want as well.
There is a fairly complex combination of items used to define all the skill categories and their relationships to skills but the sample character contains a working example of them all to be replicated or translated to other editions of the game.
Here is the RMFRP sample character, Varyk the High Man Ranger.
Title: Re: Foundry VTT
Post by: RandalThor on January 01, 2023, 08:28:20 PM
Apologies for the extended break, we've had Covid go through the house. Still some work has been ongoing. Firstly I was contacted by Robert J Defendi who asked if I could add support for Spacemaster: Privateers. As such I've added the Spacemaster specific Skill Categories to their own compendium for import into a character

(https://i.imgur.com/fBe1t6I.png)

Secondly I've been working on a rudimentary dice roller. At the moment it exists separate to the character sheet. But you can roll each of the Rolemaster d100 based checks and it supported open ended rolls on the top and the bottom end. The next step would be to integrate into the character sheet.

(https://i.imgur.com/zu0BQ5I.png)
Any update on when the public might be able to play with it?
Title: Re: Foundry VTT
Post by: Cynicide on January 17, 2023, 05:58:26 PM
Apologies for being absent. I took a break over the holidays as I am changing jobs. I expect to get back to this shortly.

All my development is public so you can play with it now if you don't mind doing some fiddling with foundry.

1. Go here: https://github.com/Cynicide/RMSS-FoundryVTT
2. Click the green Code button and click "Download Zip"
3. Unzip the download and drag the "rmss" folder in the FoundryVTT\Data\systems directory of your Foundry install.
4. When you start Foundry it will appear in the Systems tab and you can create a World using it
Title: Re: Foundry VTT
Post by: ProjectAvalanche on January 24, 2023, 05:03:35 AM
Hi there
I just stumbled over this forum some days ago and unaware of this topic, I started a Rolemaster 2 template for the Custom System Builder at begin of December.
It is not finished yet (i.e. I am half through the skills), but what is done can already be used.

(https://gitlab.com/ProjectAvalanche/csb-rolemaster2/-/raw/main/pics/1.JPG?inline=false)
(https://gitlab.com/ProjectAvalanche/csb-rolemaster2/-/raw/main/pics/4.JPG?inline=false)
(https://gitlab.com/ProjectAvalanche/csb-rolemaster2/-/raw/main/pics/5.JPG?inline=false)

Yea, it is a wild mixture of German and English and includes some homebrew rules, but this can be easily changed in the template without having programming skills.
My goal is to have as much of the rolls be done by the sheet as my math can do.
Just the open ended rolls my group prefer not to be done automatic.
I.e. System Initiative can be changed with dropdown between quickness (for fighters) and memory (for spell users). Initiative formula in the Custom System Builder settings has to be set to:   [2d10]+ini
Skill description, Piks will be paced as links to journals. Spells are placed as PDF Links, using the PDF Pager module.

More pictures can be seen here:  https://gitlab.com/ProjectAvalanche/csb-rolemaster2/-/tree/main/pics (https://gitlab.com/ProjectAvalanche/csb-rolemaster2/-/tree/main/pics)
The actual template can be downloaded here:  https://gitlab.com/ProjectAvalanche/csb-rolemaster2/-/blob/main/rolemaster2-20230123.zip (https://gitlab.com/ProjectAvalanche/csb-rolemaster2/-/blob/main/rolemaster2-20230123.zip)

Any comment to this is welcomed.
Title: Re: Foundry VTT
Post by: Hurin on January 24, 2023, 08:47:04 AM
Looks nice. Very easy to use.

Title: Re: Foundry VTT
Post by: ProjectAvalanche on March 29, 2023, 06:35:27 AM
Everything from the basic plan is done.
https://gitlab.com/ProjectAvalanche/csb-rolemaster2/-/blob/main/rolemaster2-20230329.zip (https://gitlab.com/ProjectAvalanche/csb-rolemaster2/-/blob/main/rolemaster2-20230329.zip)

It will be published via the official CSB template repository in the next days.
https://gitlab.com/custom-system-builder/custom-system-builder/-/tree/develop/sheet-library (https://gitlab.com/custom-system-builder/custom-system-builder/-/tree/develop/sheet-library)

But I am still searching and testing even more features.

(https://gitlab.com/ProjectAvalanche/csb-rolemaster2/-/raw/main/pics/SamplePic.jpg)
Title: Re: Foundry VTT
Post by: greville on April 02, 2023, 12:39:42 AM
Cyanide, could you share your macro for the die rolls?
I'm moving from Roll20 to Foundry. We just have a macro for open ended rolls where people can type in the skill name and the value then roll. I'm trying to recreate this in Foundry which does the open ending upwards no problem, but I cannot get it to open end downwards.
Title: Re: Foundry VTT
Post by: ProjectAvalanche on April 02, 2023, 03:43:17 AM
I am using the "special effects" form the modul "Dice so Nice" for showing open ending rolls.
I is fun to have a fanfare and firework on a 100.

(https://gitlab.com/ProjectAvalanche/csb-rolemaster2/-/raw/main/pics/dicesonice.png)
Title: Re: Foundry VTT
Post by: Turbs on April 19, 2023, 05:49:19 PM
sorry its got a bit confused through all the posts.

is this stuff available on foundry yet?

and if so is it for RMU?
Title: Re: Foundry VTT
Post by: ProjectAvalanche on April 21, 2023, 04:00:46 AM
I'm a little confused by the question...
Presumably none of the above will ever be directly loadable via foundry modul manager.
Nevertheless, everything can already be installed and used by yourself.

RMU: Since I don't know the system differences, I can't answer anything about that.
Title: Re: Foundry VTT
Post by: RandalThor on May 16, 2023, 06:22:45 PM
3. Unzip the download and drag the "rmss" folder in the FoundryVTT\Data\systems directory of your Foundry install.
I cannot find this folder. There is no "Data" folder and no "systems directory folder" that I can see.

Is this the Foundry folder located here: C:\Program Files\Foundry Virtual Tabletop  or somewhere else? I cannot seem to find another one, so if it is elsewhere, I would greatly appreciate being pointed at it. Showing the full file path should do it, right?


Found it. Google to the rescue again.  ;D