DJ,
Do you need spin if they are mainly robots manning the ships?
Fidoric,
Thanks for the info, that is exzactly what I was looking for. And as you said in the future there will hopfuly be not as many breakdowns and reapirs.
One thing I did like about the Traveller info is that some higher level Tech designs were not as efficient as the old Tech ones. Or I should say did not show enough improvement over the old design to produce more than 1 or 2 prototypes. This makes perfict sense to me.
I am a big believer right now in moduler design and if a starship can be built that way, I want it. In general I use a 1-10% volume loss for the modules to hook up to a crafts internal systems and use power, living, storage, mission specific and gunnery modules as needed. I do not know exzactly how this would work to day but I think the 0.50 % to 5% range is what I may change it to when I begin to play again.
Oldgrue,
Since it is the future IMO I think they could launch many at a time. Sincronise the computers and launch as many as is possible depending on what is happening. If you remember the old Babalon 5 raiders and thier mother ship that looked like a disk with a bunch of spokes poking out of it that the fighters docked to and launched from. This may also be a possibility for fast or quick launches of force.
I also think that almost every big ship would have some small craft fighters, EW Craft or drones to use as sensor platforms and see just what is out there before there is trouble. But that assumes that there is FTL communication as with out it the sensor platforms would only be used to aid in radation belts, asteriod fields and any other space terrain I do not know about that they would help.
ISC,
I also think that the ISC would pump out older designs or even older gunboat designs to get a leg up. Maybe they need robotic combat munitions that are sensor platform and kamakai munition all in one package. They need no food or air do not get board and only need some maintance. I think you might be able to produce quite a few of them load them onto a large well protected FTL ship with communications frigits and some larger warships and go to war. If you can prepair the battle field and place them in hiding or low power mode and use them like mines or suprise munitions as your forces retrete accross the field of space. Once the enemy has taken a good amount of damage then move in and finish them off. Also it might be easier and cheeper to train a robot to fly and use combat tactics then people. If not then you can all ways try the remove vehicle operation method and have an EW ship hidding in stealth mode just communication with the drones. Hopefully they will get the job done before the enemy jamms there communication links with the ROV munitions.
MDC