Now, I have no problem with the way combat, healing and wounds are solved in the core rules or the supplements that I possess, but I wonder.
Hygiene is important when treating wounds (but also long term hygiene). Concussion hits and penalties heal naturally, with no chance, as of today, of getting infected; rusty weapons, animal saliva and bad hygiene would or at least could result in infections, beyond what the system covers today, as far as I know anyways.
I know it?s fantasy, but still. Is there anyone on these boards with rules for this? Complications with natural healing (even herbal healing, not spells of course/perhaps) such as the above mentioned?
I don?t have a complete or very well thought through idea or proposition for this, but at least adding a function to the heal skill, which covers cleaning the wounds, which could be separate to the actual putting on of bandage, herb and other remedies/first aid equipment (such as a set leg with a splint). Also, depending upon activity, chances of infection, which should be varying degrees in correspondence with type and severity of wounds.
Any ideas? Has this been discussed before? Anyone? Anything?