Boy that was fast. I went and read some stuff else where. And boom there was an answer.
Anyway thanks. I think that I want some type of "storm" to be a factor in starship travel. I think maybe the FTL drive in my game should create an unstable state that has a chance of causing problmes or is affected by some unknown factor or events. But the FTL tec is so very very useful and important that people have to use it.
As important as this is I also think that it cannt be too overpowering a fact as to prevent common trade, commerce, travel, exploration or military actions. But the thought of it happening should happen almost every FTL event. I could do this by equipment problems or unknown equipment failures but I think I would liek something more than that.
Thanks
MDC
BTW, I have been reading up on sensor rules in many different systems products but most of them are fairly general without going into exceptions to sensor use. The big one I see if using most standard systems [not any magic particles] is increase in background radation, particle density increase [to retard laser based or light based systems] or some change in the sensor itself. [For example a floding array retracting etc.]
Is there anything else any can fill me in on that might impact sensors?
Thanks
MDC