I'm going to look into getting RMX asap.That way I can see what I'll need to start converting Shadowrun to a Cyberspace/SM2/RM hybrid.It'll take awhile since I don't have much SR material beyond the 2nd & 3rd ed. core rulebooks.I'm looking to get 4th ed before I do any serious convertions as I want to see what changes they made to the setting.That way I'll know what I want to include into my campaign world & what won't work .Plus It'll give me a idea of what I'll need to convert & what I can leave as core Cyberspace.
RIFTs I'm going to just stick with it's own rules no convertions.Mainly because the group I'm in just isn't interested in either way.So it won't be worth converting.I'll just have to look for a RIFTs group to game in if I want to play or run RIFTs.
While on the topic of convertions related to or using Cyberspace rules. I'm looking into converting Twilight : 2000/2013 to Cyberspace.I'm a big fan of PA worlds whether they're like Fall Out, Gamma World & Mad Max,but I love worlds like Twilight :2000. Worlds nearly devestated by wars or worse but leave out the Sci-Fi/Fantasy elements.I especially like the idea of roving bands of isolated military units trying to survive & make it home alive.It's only natural that I like the comic Twilight:X
Converting Twilight:2000 to cyberspace should be very str8 forward.I'm just going to come up with my own setting.As the original is outdated & I'm not quite sure what 93 Games studios is doing with Twilight:2013.Mine will most likely have similarities with theirs from what I've read ,but it can't be helped.I will buy T:2013 when it comes out but just to mine for my own campaigns .Unless I find a group n' GM who''l run T:2013 that is.Anyway that's enough for this post,L8r.