well, here is what i have been doing/using for the past 3 months.
you see, i just moved back to my ole stomping grounds, rounded up some gaming buddies, and we dove right into a dnd game... but it became bland for me.... again. so i decided i was going to look at other game systems.... and i remembered, when i was 12, i bought a blue boxed set of rules called Rolemaster.... and never played them because they confused the doodoo out of me. i didnt know what it was i had, so i ended up having to sell them to a buddy of mine. anywho, i decided to look at those rules again, now that i am years older and wiser (at least, in my own opinion). and picked up the RMFRP book... read it over, liked most of what i saw, but not all, came to the forums, and started perusing. seeing man people rave about RMC i decided to purchase the pdfs for classic... and see what i like and dont like about that system. meanwhile, my dnd game has had some RM rules added in bit by bit, and we are going to do a full convert this weekend. this is what i have planned to use in my game:
RMC CL (for the most part) as i like the rules better, especially the skills.
RM2 Spell Law (its classic, and cheaper, and ill update to the RMC Spell law one of these days. I like the spell system better, believe it or not, because magic should be hard to learn, and take time. However, i will be allowing Pures to attempt to learn up to 3 lists, aka, if they make SG roll for 1 list, they can develop and try for a 2nd, and if that is successful, then a third even. just my thoughts.
RMC AL as its just badass, and nothing was ever really wrong with this book. Hell, most of it resembles the RMFRP combat rules, with the same examples and everything, haha.
RMFRP i will be pulling certain things from this book like how Hits are determined by rank, a couple of skills, etc.
thats all the info i have so far, but i believe that this will do fine.