I've been looking at the rules for alchemy & item creation and it seems like the mechanics for across all versions are rather redundant, e.g. the *Embedding* lists.
For example, if I want to create a Ring of Shockbolts (1x day), then throughout the crafting process I need to:
• Base Item - Cast Work Lesser Metal - 1 Time Unit x 5th level = 5 TUs
• 1st Ability - Cast Embed II, Daily III, and Shock Bolt - (1 TU x 5th lvl) + (1 TU x 10th lvl) + (1TU x 2nd lvl) = 17 TUs
This gives a total of 22 TUs for this ring. Granted the numbers and levels will vary depending on the version of RM you use (I used RMU for this example).
Here's my issue — why is the Embed spell even necessary? Isn't this mechanic somewhat repetitive? The language of Daily spell states "Allows caster to embed a 3rd level Essence spell (in conjunction with an Embed spell) that can be cast once per day", but isn't the Daily spell essentially doing the embedding? In fact, isn't this true of other spells as well, such as Charge Wand and the like? It seems like a simple reworking of the language could make the process much smoother.
Reading some other posts on this topic, the common wisdom seems to have been "It's always been done this way" but it seems like lists could be merged and spell slots used for other abilities. I was just curious if there was a rationale behind it.