Try some games with a different philosophy on action resolution than games like this and the ones you mentioned above - all more or less identical games, with simple resolution methods.
I was not going to respond, this is going nowhere, you do not accept my stand, and constantly repeat that I am simple, that my methods are simple. You have no idea what I do, or how I GM, but you must regard me as simple. Fine, Done with this, it is wasting time. Yet see above for point 2. again "Try some games with a different philosophy on action resolution than games like this and the ones you mentioned above" Name a few, I will bet you I have played most of them. I have tried more than 70 RPG's in my 37 years as a GM and as a player. I have GM'd most of those years. I have read rule systems that I have no intention of ever playing just to poach some rule ideas and points. I am far from NARROW-MINDED, a term you use often.
You state that I do not understand that failure is more than a simple pass fail, I offered some options that I felt were very reasonable. These were ignored. You state "I Do not grasp your ideas" No I DISAGREE with your ideas, not fail to grasp. YOU Keep referring to your ideas not being simplistic, I never said they were. Again, I say I DISAGREE, You want failure to have a reward, Why? THAT is the question, why reward failure? You say "Challenge yourself and your ideas of success and failure - look away now, this may blow you mind: success is not always a one-sided positive affair?!?!?!?!!? WTF? dafuq? How can I say that? Must be something crazy? Drugs in my coffee?!" How offensive is that? Seriously. Who said success or failure are one sided? Oh that is right, YOU did. Again, why do you insist I am punishing the players? I am not rewarding them. Wait, I know you didn't say that, but you did.
"Well, if the game is about super-telepaths, aliens and technology for genetic adaptation and changes is present, perhaps even widespread, then I see no reason to punish players unnecessarily for a failure, or fumble. Sure, there should be consequences, but consequences doesn't need to be solely bad: it-now-sucks-to-be-your-character-because-random-roll-botched-u-sukk... that quickly becomes adversarial in its most basic form, as any roll becomes a challenge between doing what you want, or suffer the GMs wrath for failure. I know some groups work that way, and some may even prefer it that way. To me that's board-gaming, roll-gaming, keeping it balanced for the sake of balance, realism for its own sake, rather than - what I believe - roleplaying games are about: role playing. Joint storytelling. A collaborative, social, narrative effort for mutual benefit and enjoyment. A collaborative story told in a shared imaginary space. "
I have stated repeatedly, do not be a GM that is GM vs Players, that is dumb, I have played as a player with some of those, guess what, they are no longer the GM. Now, Consequences - a result or effect of an action or condition. e.g. The accident was the consequence of reckless driving. This was not my definition, nor my example. Doesn't sound like consequences equals reward. Reward - a thing given in recognition of one's service, effort, or achievement. e.g. "the engineer who supervised the work was rewarded with a bonus". Again not me, maybe this will work. Achievement - something accomplished, especially by superior ability, special effort, great courage, etc.; a great or heroic deed. Hmmmm, I know - Failure - lack of success. Wait - Success - the accomplishment of an aim or purpose.
Well... There is something to think about, Failure is lack of achieving or accomplishing an aim or purpose. So maybe my earlier suggestions that were ignored would be an idea.
"Give them a quest or mission to find a solution to the problem they created. If they succeed then perhaps you can give them a benefit or success for the failure. They find a rare element that they missed in the formula so the gene alteration worked." Use the FAILURE as a tool for more adventures, maybe even something you or the players never thought of.
Now, I think this has been flogged quite a bit, and I am sure I stepped over a line here and may have offended you with my simplistic thoughts, I am not trying to offend. Just be clear.