Yes! I would say that the Garb spells could be switched to +5/+10 to db if a GM felt they were too much. On the other side there is a design philosophy behind these Orhan/Charon and the Essence/Channeling/Mentalism I posted up on the other thread. I've actually got pages of notes on each spell list that I drafted before starting Spell Law re-write so I can go back and see what I was thinking and why I made the decisions that I did.
From a broad perspective:
1. We use different spell acquisition rules so spell users have at most 1/2 of the spell lists than traditional RM. Spell users have fewer, more specialized lists rather than the broad range of most open, closed and all base that results in RM.
2. Diety specific base lists are meant to be the defining spell abilities of a priest--and represent the flavor/aspect of the their God. A High Cleric of the God of Fire should stand at least toe to toe, if not surpass, a Magician w/ Fire Law.
3. Many of these Dieties aren't appealing to play a cleric as a PC, so I designed it with some incentives or interesting spells that could add elements to game play or work as a differentiator for the PC. See my blog post:
http://www.rolemasterblog.com/players-want-clerics/4. These Diety Base lists aren't for just any follower of the god, but only to the most devout. ie priests/clerics.
Specifically to Inis:
1. The motivation on the Enchanted Garb is that you have Priestesses in the service of Inis that are basically operating in diaphanous robes or scantily clad in the service of their Goddess. Mostly in urban or social settings. A primary benefit that Inis would want to extend is protecting her priestesses, especially against male foes.
2. The immediate benefit of Enchanted Garb is offset by some of the other spells like "Kiss" spells. These don't just require touch but an actual kiss to the target which will necessitate some roleplaying or creates some limitations on their use.
3. While Garb provides protection and Battle Dance allows the Priestess to engage multiple foes with less penalties there are no combat bonus spells or similar buffs. The Priestess isn't meant to be combat effective in a traditional battle but HIGHLY effective in a social setting against men with their guards done, unarmored and unsuspecting. Put a Priestess of Inis in a mixed melee against monsters/creatures or armored foes and a AT3 isn't going to be a game changer.
Just a few thoughts! Terry--I'll always defer to your feedback and experience. Hurin, if these spells made you interested in playing a Priestess of Inis than I feel I succeeded at least partially!
Lastly I would encourage anyone to tweak these as they see fit. I've put up well over a 100 new/rewritten lists and my group has certainly not tested even 25% of them