Author Topic: Transferring Wounds  (Read 2499 times)

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Offline Tinimir06

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Transferring Wounds
« on: September 29, 2011, 06:05:29 PM »
When a Healer transfers a wound to himself, does the healer suffer any minuses (to casting the healing spell upon himself) caused by the wound transferred?

For example: the ranger in the party suffers a broken arm and is at -30 to any maneuver.  The healer transfers the broken arm to himself.  Now, is the healer at -30 to casting the mend bone (or whatever the spell is called) to heal his broken arm?  Or is there a "grace" period allowed for the healer to mend the wound before suffering the minuses caused from the transferred wound?

Offline rdanhenry

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Re: Transferring Wounds
« Reply #1 on: September 29, 2011, 07:12:20 PM »
The penalty would apply, but won't matter if the Healer can cover it through "automatic" casting. It's debatable whether the penalty should apply to subconscious casting.
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Offline GrumpyOldFart

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Re: Transferring Wounds
« Reply #2 on: September 29, 2011, 07:20:34 PM »
I've always had it that when a wound transfers, all associated penalties and problems transfer with it.
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Offline arakish

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Re: Transferring Wounds
« Reply #3 on: September 29, 2011, 09:39:38 PM »
I've always had it that when a wound transfers, all associated penalties and problems transfer with it.

Agreed.  Exactly the way I have always handled it.  However, like rdanhenry says, the Healer could have "automatic" contingencies setup for when the transfer occurs.

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Offline Marc R

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Re: Transferring Wounds
« Reply #4 on: September 29, 2011, 11:56:35 PM »
Concur here too. . .if the healer is trying to "suck it up" and stay awake, they eat the penalty, if they pass out as a result, they'll be ignoring the penalties.
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Offline markc

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Re: Transferring Wounds
« Reply #5 on: September 30, 2011, 08:28:54 AM »
Concur here too. . .if the healer is trying to "suck it up" and stay awake, they eat the penalty, if they pass out as a result, they'll be ignoring the penalties.


Agree.
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Offline OLF, i.e. Olf Le Fol

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Re: Transferring Wounds
« Reply #6 on: October 01, 2011, 07:34:32 AM »
Healer: "OK, guys, now that I've successfully transferred your wounds on me, can someone knock me out so that I can cast my healing spells with higher chances of success?" ;D
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Offline rdanhenry

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Re: Transferring Wounds
« Reply #7 on: October 01, 2011, 12:06:50 PM »
Adrenal Stabilization (or Healing Trance, but Healer has AS as an Everyman skill) will put you under (as well as give you more time to get the healing done, if the maneuver succeeds).
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Offline kevinmccollum

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Re: Transferring Wounds
« Reply #8 on: October 01, 2011, 06:09:56 PM »
heh. In RM2, spell casting wasn't a maneuver so it didn't matter if you were at -30.

Offline Ynglaur

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Re: Transferring Wounds
« Reply #9 on: October 02, 2011, 12:45:11 PM »
I sense smugness from the RM2 community...:p

Offline rdanhenry

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Re: Transferring Wounds
« Reply #10 on: October 02, 2011, 05:27:07 PM »
Well, so long as the Healer is not casting a spell over his own level, isn't encumbering himself with inappropriate armor (okay, one disadvantage over the RM2 Healer -- no leather helmet), can talk and has a hand free, hasn't used more the 25% of his Power Points (and given how many more he'll have than in RM2, this is about the same point where the RM2 Healer would have had to stop) and isn't trying to cast it in a hurry (no real point unless he swallowed a "you're dead next round" wound), the RMSS Healer also doesn't care about the -30. He just has the usual 2% spell failure rate. In other words, the requirements for "automatic" casting in RMSS are pretty much the same as the limits on casting at all in RM2 core and casting outside those limits is easier than with the RM2 ESF rules (in fact, one of the complaints about RMSS was that it "made overcasting too easy").
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Offline David Johansen

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Re: Transferring Wounds
« Reply #11 on: October 08, 2011, 09:07:14 AM »
Or too enticing.  High modifier spell failures are nasty.

Offline Ynglaur

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Re: Transferring Wounds
« Reply #12 on: October 09, 2011, 03:22:40 PM »
Or too enticing.  High modifier spell failures are nasty.

Totally agree.

On a semi-related note...in RMFRP, does the skill Stun Removal get modified by -50?  (Unless, of course, a successful Stunned Maneuvering roll is made?).
ON a semi-semi-related note, if SD is low enough that one's Stunned Maneuvering skill bonus is less than -50, should all stunned maneuvering be made at this lower value?  That is, does Stunned Maneuvering indicate the overall modifier to making stunned maneuvers, or it is a skill itself which requires a maneuver roll which then modifies a subsequent maneuver?