Official ICE Forums
Systems & Settings => HARP => Topic started by: bunny on September 09, 2007, 09:40:24 PM
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Hi - I'm an internet incompetent so search functions are waaaaay beyond me (in case it's been talked about before).
Given stun is such a crucial element in any protracted melee combat, I find the resist stun progression a little silly. Early on, characters have no chance of resisting stun and later it's a breeze whether it's a stun 1 round or a stun 6 round result - there's not much difference in their chance of resisting despite the second being a much more serious result.
I wondered if anyone had tinkered with the RR targets for number of rounds of stun? I have been thinking of using a modification (excuse the complicated formula, but it yields target numbers I think I like...) where the potentially stunned character makes a "RR" and based on the number achieved, reduces the number of rounds according to the clumsy formula of:
90 + [(# of rounds of stun)^2 x 10] this translates as:
100 achieved - reduce stun by 1 round
130 achieved - reduce stun by 2 rounds
180 achieved - reduce stun by 3 rounds
250 achieved - reduce stun by 4 rounds
etcetera
Something like this makes more sense to me - the stun RR process seems a bit all-or-nothing plus by fiddling the numbers, lower level fighters are not doomed with a simple stun 1 round result, yet higher level fighters cant just plough through taking almost critical wounds without blinking.
Has there been any talk about this previously?
Cheers
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Hi Bunny,
Here is a link with some more people houseruling stun. It's a simpler mechanic then yours, and makes it easier to resist as well but I wanted to show some others.
Later,
P.S. searching these forums is pretty easy, but I'll have to explain tomorrow, off to bed.
(http://http://www.ironcrown.com/ICEforums/index.php?topic=4629.0[/url)
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Yes,
the search engine can be your friend. ;)
Here is a good topic:
http://www.ironcrown.com/ICEforums/index.php?topic=4629.0
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To simplify things I did away with the RR vs. Stun mechanic entirely.
>>ReaperWolf
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To simplify things I did away with the RR vs. Stun mechanic entirely.
Oh yeah? Interesting - I like simplicity. So does that mean that stun is stun, no means against it? Doesn't that lead to combats where whoever stuns first, wins?
Jan