Official ICE Forums

Systems & Settings => Spacemaster => Topic started by: Skaran on September 24, 2019, 11:28:05 PM

Title: Early craft
Post by: Skaran on September 24, 2019, 11:28:05 PM
Has anyone got any ideas on how to build ships of TL11 to 13. I am looking at pre-dreadnought and dreadnought era. I was primarily looking at Spacemaster Vehicles but have also been looking at Mongoose Traveller which has rules for the hulls but no appropriate weapons. Traveller New Era you can design the weapons but no rules for building the wet navy ships.
Title: Re: Early craft
Post by: gog on September 25, 2019, 03:42:50 AM
Might be worth having a look at Sea Law has a section on Designing & Constructing Ships (pages 59-63)
Title: Re: Early craft
Post by: Skaran on September 27, 2019, 05:06:21 AM
I do have Sea Law it is fine for sailing ships with black powder cannon but there is nothing for later periods.
Title: Re: Early craft
Post by: David Johansen on October 23, 2019, 08:46:22 PM
I'd probably just look them up in a reference book and port the stats over rather than designing them.
Title: Re: Early craft
Post by: Ynglaur on October 29, 2019, 12:18:11 PM
Armored Assault had rules for building planetary vehicles, including watercraft.
Title: Re: Early craft
Post by: Spectre771 on November 01, 2019, 12:47:19 PM
Not sure if this will help, but I received an e-mail from Drive Thru RPG today advertising DramaScape - Commercial Spaceship Floor plans.  It looks pretty good from the preview, maybe it will be of help.
Title: Re: Early craft
Post by: Skaran on November 10, 2019, 01:51:06 AM
Well I think the first thing I'll do is drop the TL limitation on armour. If the vehicle can carry it it can have it. Secondly looking at my old TNE gun designs for TL 4,5 & 6 there is not much difference between them other than some ammunition types and lower accuracy and for larger guns lower lethality so it should be possible to do this by adding to the TL difference disadvantage/advantages in High Guard.