Well, Cyradon centers itself on two continents, with the major focus on the smaller one (where the campaign is meant to start).
We did specifically leave some things vague and undeveloped to allow you imagination to bloom. We also left some things as mysteries (many of which can be discovered by purchasing and reading the Cyradon Gazetteer #1 (only $2 -
). Things such as why the Gryx build and leave totem poles everyplace they go. Why the Dwarven mages who knew how to operate the Royal Roads found that they could not travel the Roads. What is the Black Dragon up to in the Madiarian Forest, and much much more...
As for monsters, if you want to see a preview of what the entries in Monsters: A Field Guide will look like, then I suggest taking a peek at the following: http://www.harphq.com/free_downloads/3002_Nightlordstats.pdf
Warning: M:AFG does not contain Elementals. If you want those, then you would need to get
HARPer's Bazaar #5 or the
Bazaar Annual (which contains the first 5 issues of
HARPer's Bazaar and
Hack & Slash, and which can be gotten as a hardback book as well, if you like...
)