As you know, the lastest posts I've had has something to do with rules questions considering the Adventure I'm writing. Although my adventure takes place in my own hometown, I had to do some Anachronistic things to make the setting work in Rolemaster (Early Renaissance setting -- i.e. Early 15th Century; Spell Magic, White Men and European Culture in the Salt Lake Valley in the early 15th Century [before Columbus] and other stuff).
Some thoughts I can pass:
* I think I can finally stat the harrowed for the adventure. That's the undead race.
* I can explain how monks are in the setting.
* I thought about listing what weapons are available in the starter area: broadsword, rapier, that sort of thing. Also the longbow.
* Listing adventures by town should be fun enough.
*
Norek: Intrigue in a City State in Jaiman has been a valuable model. I still have that book, and it is still in the same condition that I bought it over ten years ago: Near Mint.
To make this more Rolemaster related:
I have a question about the Combat Companion. I must admit that the Martial Arts Companion still serves me well. But I'd like to flesh out what the Monks are teaching: the 5 animal styles of Kung-Fu [They are Shaolin Monks]. Is it best to stay within the Core Rules of RMC/RMFRP (RMSS) or branch out? If the latter, would purchasing the the Combat Companion be a good idea?