Author Topic: Dabbler Spell "Sensory Marker": Can it be placed on armor someone is wearing?  (Read 463 times)

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Offline Ecthelion

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Hi,

the topic came up during our last play session. The Sensory Marker spell description says it can be used to mark a "location". To us this first sounded clearly like it can only be used e.g. on a painting on the wall inside a house or a torch holder inside a dungeon. And later the caster could use the Far Sense and similar spells to watch or hear from the marked location.

OTOH the spell Locate Marker (determining distance and direction towards a marker) made us think whether it could be used on any object and the Locate Marker could then be used to locate the object. E.g. a Sensory Marker might get placed on some object inside a coach or on the armor a person is wearing. Or is the marker usable only for marking an immobile location and later watch or hear from that location? And if so, what's happening if the marked object gets moved? E.g. the painting on the wall might get replaced by another painting. Would the caster's sense then work from the painting's new location in another room? Would the spell get dispelled because the object was moved?

Any ideas on this?

Offline jdale

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It's a type U spell, so you can't cast it on an unwilling person or on anything they are wearing/carrying. That rules out their armor, unless they are not wearing it at the time you cast the spell.

The description says it goes on a location, which I would normally interpret as something immobile, but it also says "A marker can be placed on any inanimate object." That seems to indicate it could go on something mobile or movable, in which case I would think the marker would move with the object. Note the wording (and type) is unchanged from RMSS to RMU.

When in doubt, you can always require a spell mastery roll, perhaps at more of a penalty for something that is more mobile.
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Offline Cory Magel

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Wait until a person sets something down (like their weapon, cloak, shoes, etc) and cast it on that.
Disarm someone in a fight, cast it on their weapon and act like your spell didn't work.

Cast it on an object and have a stealthy guy plant it in someone in a manner they won't easily come across.

Simply convince them to keep something you've given them. A lucky charm or something they'd be inclined to hold on to.
Maybe find a nicer version of a worn object they have and convince them you like theirs better and want to trade...
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Offline Ecthelion

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Thanks for the replies