Hi Zus,
Yes I forgot about that line (thats what you get from quick reading..)
We cycle GM's too (I cycle with Pat, Sazen and others)
So we all agree on spells.
We were discussing this on the weekend and one point we all agree on is that every attack must have a counter.
And that :
Whatever the players are allowed to do, so are the bad guys.
So you need to have a counter to it. The counter is counterspell - effectively cancelling out any hope the player has of casting the spell.
Also if the players want to do nothing but use maxed out magic darts then they will face enemies who have the same spells and abilities.
But then the game becomes nothing but a race to win Initiative and to see who gets the spell off first....
As stated, if your group wants to play by those rules then you all ned to come up with a counter for it, or make a houserule.
With regards to me Initiative and Combat example...
If a single fighter runs at a single mage with no cover then yes the mage is going to fry him with a fireball as fast as he can - Why would he wait?? Fighters on the other hand can fire ranged weapons too, including runed arrows etc to detonate a fireball upon a hit (doesnt need to damage, just hit! LOL!).
My bad. IN my above example I was referring to a fighter approaching a mage in a combat with only 2 rounds to approach the mage. I was refferrng to theway combat is supposed to work and i that case a fighter who popped out fomr behind full hard covr (i.e. he was hiding and then run out), then he COULD get to the mage before the mage had time to cast his singe round spell off!
oH, and yes +1 adders are supposed to be available, and anything else is supposed to be extremely RARE!
(Loot and treasures in Core have +4 adders but I wouldnt use them all them time...)