You're right: big typos
....A real Mental Fumble...F-minus to maths
I've just forgotten to recalculate after some mods...sorry
Dwarves (60)- Dark Vision (10)
- Dense Musculature (20)
- Skill Flexibility ?Caving/ Craft miner? (5)
- Skill Specialization ?any one metal/stone craft? (10)
- Stone Sense (15)
Elves (95)- Elemental Resistance ?Cold? (15)
- Elemental Resistance ?Heat? (15)
- Enhanced Senses (15)
- Quiet Stride (30)
- Night Vision (20)
Gnomes (25)- Dark Vision (10)
- Skill Flexibility ?Lore Obscure? (5)
- Skill Flexibility ?Lore Magical? (5)
- Skill Flexibility ?Lore Technical? (5)
Goblins/ Hobgoblin (30)- Dark Vision (10)
- Skill Flexibility ?Caving? (5)
- Skill Flexibility ?Craft miner? (5)
- Skill Specialization ?Caving? (10)
Half-elves (30)- Skill Flexibility (5)
- Skill Flexibility (5)
- Night Vision (20)
Humans (20) + 20 free DP- Skill Flexibility (5)
- Skill Flexibility (5)
- Skill Specialization (10)
Halfling (60)- Elemental Resistance ?cold? (15)
- Elemental Resistance ?Heat? (15)
- Quiet Stride (30)
Orcs (50)- Accelerated Mending (5)
- Dark Vision (10)
- Dense Musculature (20)
- Skill Flexibility ?craft smithing or weapon/armour smithing? (5)
- Skill Specialization ?craft smithing or weapon/armour smithing? (10)
Trolls (80)- Dark Vision (10)
- Elemental Resistance ?Cold? (25)
- Elemental Resistance ?Heat? (25)
- Tough Hide (20)
I just did it because in the texts about races there are some informations without rules:
- ex: elves are naturally resistant to cold/heat, elves are almost invisible in natural surroundings...
For the problem of unbalanced races:
- don't forget the Racial Level Offset option!
- even if some races are powerful (the Tolkien's elves!) some players (like me...) aren't power mongers and play races for roleplaying/fun and not for the mere power