I remember people posting about using Rise of the Rune Lords with RM and I was wondering if you could provide some feedback to me from your games.
Right now after reading parts of the book I think if I did run it I would do the following:
1) Lots of healing herb, potions, etc to help with woulds and crits
2) Part 1 does not seem too much of a problem
3) The section of the adventure with lots of traps could be a big problem for a group if they do not have the right personnel or spell lists
4) Giants: Need I say more! Can be a huge problem in RM so I think RM PC's need to be at least 5 levels higher than described in the book.
5) D&D dragons are not RM Dragons: See note 4 above and raise the PC's levels or down grade the dragons to other creatures
6) Getting info from creatures might be easier as they do not die as easy in RM as in D&D, ie you can bring them back to a point where you might be able to question them freely.
Again any feedback would be greatly appreciated.
MDC