You rolled open ended thrice on your spell fumble? Hilarious.
Exactly. The point is not whether he lives or dies, it's whether or not he's entertaining, preferably even to himself as well as those around him. Playing
Paranoia taught me that.
The reason I fudged the fall down the mineshaft was not to save his life, it was to save
the entertainment value of the scene. Had the rest of the party (missing one of their better fighters, who is the guy hanging upside down) not succeeded against the giants, he'd have been no better off, and possibly worse, than falling down a 130' hole headfirst onto a stone floor. But we had a shot at milking all the entertainment value out of it first.
To me, those OE rolls, whether high or low, shouldn't be done away with. No, no. Those are signals that "here's something
very much out of the ordinary occurring in your game." Usually, being RM, there's a fumble result, or a crit result, or a maneuver result, or whatever, that goes along with the roll. But as far as I'm concerned, that's just a suggestion, a guideline, a rough indicator of just
how unusual the result is. If someone trips over a turtle in a place where there are no turtles on the same continent as him, that doesn't require me as GM to either import some turtles, remake my world, or ignore the result. That just gives me the opportunity to do something within my setting/scenario that's
as off the wall as tripping over the turtle. And even that's not a
requirement, it's an
opportunity.Just as the dice aren't my boss, neither is the flavor text. The scenario the players and I are creating,
that's the boss. But at the same time, random input gives me reasons to depart from what we all
thought the story was going to be, which keeps things fresh, surprising, and thereby fun.
Gamers all grumble about games "on rails". But games that wander aimlessly can be just as much of a source of frustration, just as much of a buzzkill, as games on rails. The idea is to have a blend, so everybody has some input, but even everyone put together (
including the GM) doesn't have
actual control, there are still surprises in store. Without the surprises, there's no point.