The Style rules were written mostly with RMC in mind. The fact that they can easily be used with RMSS/FRP is serendipitous, and honestly, not a lot of thought was given to a lot of the special situations that crop up in RMSS, especially if you are using a lot of the talents and/or other features of it that essentially end up min/maxing characters. When you do include those things, you are going to encounter MORE problems than not.
Shnar -- in reading some of the other threads, your character cannot be called a typical character, not with a quickness bonus that is double what is given for a stat of 99. If your other stats are anywhere within that range, then yeah, the Specific Maneuvers are going to be super powerful, but not because of the maneuvers themselves, but because your character is super powerful to begin with. Try it with a normal character, with stat bonuses that are within normal ranges, with no Everyman skills, no Bane against Elves, etc. I think that you would find it more balanced overall.
A) Occupational/Everyman/Restricted (O/E/R) skill classifications are something that I personally consider to be overly complicated and not a good addition to Rolemaster at all. Flat bonuses and changes to skill costs would have worked much better I think. In any case, when ICE does get around to revising Rolemaster again, that is going to be one feature that fades away...
B) Prerequisites -- Always a good thing, especially if based on the setting/situation. If you are going to add prerequisites, I would make it require Killing Strike AND Defensive Strike (since it has elements reminiscent of both).
C) I think you mean Defensive Ward. And if you do - its description specifically mentions Parrying. Parrying is a part of the Basic Strike, not part of the Specific Maneuvers.
The whole idea is to give the fighter types
MORE options, not allow them to stack every single option/choice on top of one another to make them uber-tanks (which is what you seem to be asking for, or saying that the other players in your game are asking for). In regards to TWC (and again, the players seem to want to min/max here, to get the most benefit for the least effort -- nothing wrong with that, but it is rarely balanced, and if you or your GM allow it, then don't complain about it being too powerful
), I have mentioned previously an option in EA8 which ALLOWS what they are asking for. Thus, if they want that capability, then they need to refer to EA8.
And actually, the Styles and the Condensed Combat System
should be usable with one another, even if the style rules are a little more powerful with the Condensed Combat System than they are with Arms Law. I am beginning to think (especially after my last post, and my reading of your other posts regarding your character), that more of the problem is coming from you playing what amounts to a super character, not from the system itself.
Time to expand the 'condensed' system a bit!
You can always submit a proposal, or even several EA articles (like a full page crit table in each...)