Author Topic: RAP - Rolemaster Assistant Program  (Read 6172 times)

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Offline providence13

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Re: RAP - Rolemaster Assistant Program
« Reply #20 on: December 07, 2010, 06:03:06 PM »
ACG (Corleone Ind) was very popular in the day, and my players still love it.

RCMS (Immo Koster) is my favorite as GM. :)

Both are similar in the fact that they have exe's and table look-up mdb's. Both are easy enough to mod.

There are also some very good excell files and forms around here in the Vault.
If your's does what it appears to.. it'll blow them all away.
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Offline markc

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Re: RAP - Rolemaster Assistant Program
« Reply #21 on: December 08, 2010, 12:44:14 AM »
  I do not know how to do it but if you could have more than 1 DB and the official stuff locked that would be the best IMHO.


 Also I think you should ask people what they would want in a program and then proceed.
MDC
Bacon Law: A book so good all PC's need to be recreated.
Rule #0: A GM has the right to change any rule in a book to fit their game.
Role Play not Roll Play.
Use a System to tell the story do not let the system play you.

Offline Dreven1

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Re: RAP - Rolemaster Assistant Program
« Reply #22 on: December 15, 2010, 12:29:45 PM »
I made some modifications and I will post them this weekend (hopefully!) hehe
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Offline Cory Magel

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Re: RAP - Rolemaster Assistant Program
« Reply #23 on: December 21, 2010, 12:30:29 PM »
How feasible is it to make an ap out of it?  Make this usable on a cell phone/iPad and you'll probably sell a lot more copies.
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Offline markc

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Re: RAP - Rolemaster Assistant Program
« Reply #24 on: December 21, 2010, 01:49:42 PM »
How feasible is it to make an ap out of it?  Make this usable on a cell phone/iPad and you'll probably sell a lot more copies.


 I agree the more people and platforms the better and IMHO mobile and light weight devices are a must.
MDC
Bacon Law: A book so good all PC's need to be recreated.
Rule #0: A GM has the right to change any rule in a book to fit their game.
Role Play not Roll Play.
Use a System to tell the story do not let the system play you.

Offline Dreven1

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Re: RAP - Rolemaster Assistant Program
« Reply #25 on: December 21, 2010, 01:58:23 PM »
Yes, I was looking into that but right now I want to concentrate on the main app.
I am considering making this a web app which can be hosted on ICE's web site.

Drev
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Offline markc

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Re: RAP - Rolemaster Assistant Program
« Reply #26 on: December 21, 2010, 03:04:49 PM »
Yes, I was looking into that but right now I want to concentrate on the main app.
I am considering making this a web app which can be hosted on ICE's web site.

Drev


 IMHO that would also be a great way to do it. But lately I have been been having lots of net trouble...but I can understand why it would be web based.
MDC
Bacon Law: A book so good all PC's need to be recreated.
Rule #0: A GM has the right to change any rule in a book to fit their game.
Role Play not Roll Play.
Use a System to tell the story do not let the system play you.

Offline Cory Magel

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Re: RAP - Rolemaster Assistant Program
« Reply #27 on: December 21, 2010, 11:15:21 PM »
Yeah, having it web based would then simply require an internet connection via your phone rather than tether it as an ap.  However, in making it an ap you could potentially make easier money on it and people who don't have unlimited internet on their phones wouldn't be using up their time.  Going web based is the quickest way to get the full use out of it however.
- Cory Magel

Game design priority: Fun > Balance > Realism (greater than > less than).
(Channeling Companion, RMQ 1 & 2, and various Guild Companion articles author).

"The only thing I know about adults is that they are obsolete children." - Dr Seuss

Offline Dreven1

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Re: RAP - Rolemaster Assistant Program
« Reply #28 on: December 28, 2010, 06:25:14 PM »
Hello All!

I pulled several ideas from RMC I, RMSS, RMFRP and RM2.  This can also be streamlined for a specific version of RM (most of the code is for RMSS and RMFRP). The application is written in VB.NET 2008. It will eventually with Windows XP SP3, Windows Vista and Windows 7.

Here is what I currently have:
1)   Random Dice Roller (D100, D100UM, D100 open-ended, XdX dice -whatever combination you want!)
2)   Maneuver Table lookup (Trivial to Almost Impossible) I got this from an expanded chart so it covers more than Routine through Absurd)
3)   Static Maneuver Tables for all categories! This saves between 5 to 15 min looking up all Static rolls!
4)   Horse Trait table (and will be including all the horse stats from the back of GM Law) This was JUST so much fun to code! :)
5)   Potion Creation utility - randomizing the look, feel, smell, taste
and viscosity of potions found (This is from a Dungeon Magazine which can be excluded because of copyright infringement)
6)   "Over 150" chart lookup and number crunching attack for results over 150 (we use it for that 385 attack roll!).  This is from the "Over 150" chart and calculations from the RMC I.
7)   Herb database and lookup by Region and Climate code - 350+ herbs!  (working on returning herb by Difficulty, AF and Name) – Currently, selecting both climate codes and a result will be cross indexed for the area the PC’s search… this was the first priority since Herbs were almost NEVER used in my Campaigns and now it is almost ALWAYS used! :)
8)   Resistance Roll chart lookup for Base Attack
9)           Weapon Table OB result lookup. (this is a HUGE time saver also!)
10) Spell casting static maneuver (and all modifiers) this is a little buggy however I am working diligently on this table as it is used many times during a game session.

Working on currently,
1) Critical tables result lookup to follow the OB attack roll lookup
2) Creatures and monsters DB lookup for quick reference to any monster stat.
3) Initiative tracker (JUST initiative for now)
4) Talent and flaw generator (or lookup)
5) Treasure Generator (the 5 or 6 tables in Treasure companion but eventually would like to include all data from all RM Companions and modules)
6) Anything else I manage to squeeze in before playing time that would help alleviate wasted time!!!!!!!!!!!!
Suggestions welcome! Especially since I am in the beginning stages of development!

Drev
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Offline markc

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Re: RAP - Rolemaster Assistant Program
« Reply #29 on: December 28, 2010, 07:33:07 PM »
 For myself I like to edit the skill and category cost, the number of ranks per level.


 I also use a different over 150 look up system in that every 5 points over 150 is +1 damage and every 10 points allows you to change the crit by + or - 1. IMHO it has taken off an many people like to use this option in their game.


MDC


1) people also like to be able to have fixed DP per level vs DP by stats.
MDC
Bacon Law: A book so good all PC's need to be recreated.
Rule #0: A GM has the right to change any rule in a book to fit their game.
Role Play not Roll Play.
Use a System to tell the story do not let the system play you.

Offline Thom @ ICE

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Re: RAP - Rolemaster Assistant Program
« Reply #30 on: December 28, 2010, 07:42:28 PM »
5)   Potion Creation utility - randomizing the look, feel, smell, taste
and viscosity of potions found (This is from a Dungeon Magazine which can be excluded because of copyright infringement)

While it is not required that you delete this (as you would be responsible for the copyright infringement against Dungeon magazine and not against ICE), it is recommended.  Why put a good software package at risk just to include this one item?

Email -    Thom@ironcrown.com

Offline Dreven1

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Re: RAP - Rolemaster Assistant Program
« Reply #31 on: December 28, 2010, 11:53:30 PM »
I agree, I wouldn't want to risk anything like that. I do not know much about copyright law but I would just love to have the author give me permission to use this in the utility. :) It's just a very neat idea... one that I find so much fun to code and work. There was also a random dungeon encounter for Adventurers who "camped" in a dungeon during a dungeon crawl. I also liked that idea (but haven't done anything with it).  I find ideas like that just delicious to code! :) its the programmer part of me LOL
Drev
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Offline providence13

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Re: RAP - Rolemaster Assistant Program
« Reply #32 on: December 30, 2010, 10:04:25 AM »
Sounds fantastic Dreven1. Thanks again for the hard work.

Like markc, said above, being able to easily manipulate skills, skill costs, cats, etc, would be real nice..
mdb's aren't hard to edit, but check boxes for "Specialization" are better yet.
 
The ability to easily add/modify Priests (as each game is different) and changing Base Lists would rock.
Add time to learn TP to PC's age! If you want all those TP's, you're going to start older... possible age mods too.

Some way to change Realms of Lists (checkboxes ?) would be great, too.

Come to think of it..
GM Campaign Screen:
possible non-stat determined DP; able to give a set DP/lvl.
Skills, Training Pkg, Spell Lists, Races allowed/not.. set by GM for that game.
Just some ideas :)
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Offline Guver

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Re: RAP - Rolemaster Assistant Program
« Reply #33 on: October 05, 2012, 04:23:31 PM »
Is there any news on this piece of software?

Offline Dreven1

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Re: RAP - Rolemaster Assistant Program
« Reply #34 on: October 08, 2012, 01:56:23 AM »
I still have it and use it in every game! :)

We found out that some items work well (the maneuver chart and the skill tables) but some dont work so well (the initiative tracker).

All the other stuff is still there :) I am just waiting on more direction from ICE and John on this.  I have been talking to Thom and already did a demo.

I would like to modify this program also for the new rules coming out. I dont have ANY of the Databases from ICE and have to type all the info in by hand. Hopefully I will get more direction when the new RMU comes out! :)  Keep your fingers crossed!

Drev
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Offline Warl

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Re: RAP - Rolemaster Assistant Program
« Reply #35 on: June 22, 2013, 12:22:09 AM »
wondering if there has been any traction on this?
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Offline Dreven1

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Re: RAP - Rolemaster Assistant Program
« Reply #36 on: June 23, 2013, 10:46:06 AM »
Hello Warl,

I wish there was.  I have not heard much from ICE back on the utility.  I would love it if they would pick it up.  I am thinking about inserting a few other items into the program.  Looking at the book, "... and a 10 foot pole." I want to also place in there a random pick pocket generator for those of the Thievery persuasion! :) I use the utility every game. It saves a ton of time each and every session.  The reason I believe ICE is not picking this up is that there is another program for electronic table top that ICE is pushing.  It is the virtual desktop application and differs from mine.  My app is more for a GM to help with looking everything up.
Please do me a favor. If you would like to see my app be integrated into the Rolemaster Standard System product please write ICE directly and request it.  I believe if more in the community requests it the better chance I have to work with them on it!
Thank you,
Dreven (A.k.a Jason)
"All we have to decide is what to do with the time that is given us."

Offline Warl

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Re: RAP - Rolemaster Assistant Program
« Reply #37 on: June 23, 2013, 11:21:57 AM »
haven't found any information on this Virtual desktop application either.... where is that.

As for your Tool. I would Love to see this kind of program for RM2/RMC... though I would suppose that your would work for either version.
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