Official ICE Forums

Systems & Settings => Rolemaster => RMC/RM2 => Topic started by: Marc R on January 06, 2011, 09:07:06 PM

Title: 1200 - RM2 Spell Law Errata
Post by: Marc R on January 06, 2011, 09:07:06 PM
Alchemists

Alchemists may not add abilities to items after they are forged. The item must be reforged, losing any abilities it currently has. [1/10/99]
Title: Re: 1200 - RM2 Spell Law
Post by: Marc R on January 06, 2011, 09:07:52 PM
Casting Time

A spell that requires two rounds of prep resolves during the spell results phase of the third round (after two round of prep). [11/10/99]
Title: Re: 1200 - RM2 Spell Law
Post by: Marc R on January 06, 2011, 09:08:29 PM
Healers

Healers do not have to make a diagnosis roll before casting a transferral spell. [6/8/00]
Title: Re: 1200 - RM2 Spell Law
Post by: Marc R on January 06, 2011, 09:08:59 PM
Organic Merging

Realistic: When the target moves under it's own power, the caster is left behind. Otherwise, the caster moves with the target.

Simple: The caster is left behind whenever the target moves. [10/5/99]