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RMU NPC Generator Software *NEW*

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ScribblersEmporium:
Hi Everyone,
I am pleased to announce that version 1.0 of Rolemaster Unified - Non-Player Character Generator software (Windows PC) is ready for release.
 :party:

This Windows PC program will generate the character sheet for an non-player character (NPC) with just a few simple choices and the click of a button. The program was built to help the community quickly incorporate NPCs into their games in less time.

Super Fast Buttons: Sometimes you just need a generic NPC to fill a quick need. To this end, I pre-selected the options needed to produce several types of bog-standard NPCs.

This is NOT a character generator. We already have ERA. This is for NPCs.

Features:
* NPC generation is boiled down to seven choices (sex, species, profession, magic realm, culture, level and access to evil spells).
* A "random" button is provided to speed up selection of these choices.
* RMU rules are followed in leveling up.
* Higher level NPCs will have better stats due to aging-up.
* Armor is biased towards lighter (cheaper) armor. However, with more maneuvering in armor skill, the bias shifts to heavier armor.
* Torso armor triggers the potential for greaves and vambraces.
* If the NPC chooses torso armor only, then greaves and vambraces are chosen.
* Shields are biased towards smaller.
* If evil spell lists are included, they will be counted as open spells.
* All professions have biases towards the skills they need, not just the professional skills.
* Skills are chosen such that lower cost ranks are preferentially selected over high-cost ones, but high-cost skills are still possible.
* Ranged weapons are biased towards bows and crossbows.
* Height and weight are generated with a small variance, for fun.
* Potential Stats are selected to be the most advantageous for the chosen profession.
* The program provides name generation.
* For generic NPCs such as city guards and merchants, a super-fast one button click will generate what is needed.
* Output is provided in a stylish PDF.
* There is a plan to integrate the output for Roll20.

Special thanks to the volunteer Beta-testers: @Laendra and @Haeshka!
Also @Colin for encouragement and advocacy.

I'm hoping ICE will accept the software into their vault.
In the meantime, I am using my Ko-Fi Shop account to handle the downloads:
https://ko-fi.com/s/a1ae479898

No install required. No network access required to operate.
Just unzip and drop the folder wherever you like. The exe and a shortcut that you can move to your desktop are found in the folder. 

Attached are a screenshot of the workpage and two pdfs as example outputs.

nash:
So as mentioned we are working on Roll20 support for the output.  I've also got a simple Mac application which can read the JSON generated.  We need to do a bit more refining to finalise; but it should be a whole system of integrated applications that can share NPCs

Hurin:
This sounds awesome! Looking forward to trying it out.

Just one question: why are shields biased towards smaller shields?

ScribblersEmporium:
Re: smaller shields.. just practicality, I suppose. I figured most people would naturally try to minimize encumbrance and movement penalties, unless there was a good reason not to. :)

ScribblersEmporium:
Here is the link to the software.
https://ko-fi.com/s/a1ae479898

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