Oh man, I was really looking forward to hopefully getting to try Fantasy Grounds with RM prior to purchasing it. I've been extremely impressed with what I've seen of it so far (its functionality and capabilities look amazing as compared to anything similar that I've seen in the past). As I'd really like to give it a try just so I can see how it works and then possibly purchase it myself to GM my own games in my Channel Cities/WoA setting (as I'm having a difficult time getting anything of a table-top game organized locally due to difficulty finding players, even though I know a lot who live elsewhere).
Do you think it might have helped if you had a couple of participants who are familiar with RM to help explain how the system works? As while the character sheet can appear a bit intimidating at first if you aren't used to Rolemaster it really isn't that complicated of a system. Since it uses a single action resolution system for everything (admittedly combat and magic have a little more to them but it is still essentially the same process: roll d%, add and subtract adjustments and see the results (from a table for combat/magic, or based on how far over or under 100 the results are) unlike so many other systems. Guess stating that is kind of pointless since you are obviously familiar with it and sound like you would actually prefer to use it.
If nothing else, would you be willing to allow me to sit in on a session or two using the other system you mentioned (reading a description it sounds like it is essentially similar to first edition d&d)? Then if you want help with prodding, I'd be more than happy to point out how RM is better and more flexible every chance I get just to try to sway the other players back to giving RM a try again (that would likely just be disruptive to the game so I wouldn't do so if you don't want me to).