I am currently having only a look at rolemaster - being a bit disappoinited with the current development of D&D rules, and looking for a better, less flashy and more detailed rule set. I want to have a look at both RMFRP and RMC. Currently I am trying to understand RMC, but all the forward references in the rule books give me quite a headache...
So I got the following questions:
- Did I understand that right: During adolescence skill development you may buy as many of each skill as you want for the DP cost of a single buy. The DP you have available is the same as for a level up - whatever your total DP is. During apprenticeship skill development you get the same number of DPs again, but you cannot spend more than on on a skill (unless they appear with either x/* or x/y in list 07-03.
- Where do the "Combat Level Bonus" and the "+1 bonus to base spell casting" in the two examples come from? (Pg. 29 of Character Law, PDF version)
- What is the skill bonus for Manuvering in Armor good for? As far as I understood it the skill manuvering in armor is not to be rolled on but five times the rank of it is substracted from the Max Manuvering in Armor (Table 07-05). The resultung value is a malus to all move equivalent actions. But where does the modifier resulting from stats come in.
Also I got some questions to optimization:
- At the skill point distribution, you can replace two of the temporary stats you rolled with 90s and put them to your primary attributes. In this example would you have done as I did: The worst scores I rolled were a 41:100, 28:39 and a 34:43. I used the 41 and the 28 for my primary attribute, so that I had a potential for 100 in a primary attribute. For the total skill points, escpeciall on the long run, it would have bin a lot better leaving the 41:100 be, turning into a 41/99 attribute (and I'd already have had to roll on to rise that attribute)
- Despite the fact that - as far as I understood 35 DPS on the adolescence training and 34 at the apprenticeship training (I lost one since I rolled a 04 for "rising" the Re stat) I seem to have sever difficulties to get along... would you say that using chain armor as ranger is something you just don't? Or that three weapons (Longsword, Longbow and Dagger for the off hand) are too much?
- Is it normal that rangers start without a successfull SGR? I bought twice two skill points each, which gave the chance of once ten and once twenty percent. (Resulting in a total chance of 28% (1 - 90% * 80%) of success... it is quite likely that it will succeed if I go two or three levels on like this...)
And finally... for those who love the rules and picking on others characters... could you look over what I've done so far and see wether you find a mistake. I know that's actually a little too much to ask for, but I bet there are some of you out there that just love the rules too much to resist the opportunity finding an error in someone elses helpless (though not unconcious) fiddling with the rules.
I'd be happy if anyone had a look.
I decided for a half elven ranger from the dale lands, having grown up mostly with his father, i.e. among humans. I've got a few pages with pencil scribbled with some detailis on child hood and some more ideas not pinned down yet, but that doesn't really matter here.
The stat rolls were 34:43 (to Em 34/47), 72:80 (St 72/86), 56:60 (Pr 56/74), 67:90 (Me 67/91), 41:100 (In 90/100), 89:71 (Qu 89/90), 66:51 (Re 66/66), 28:39 (Co 90/90), 93:95 (Ag 91/98), 77:43 (Sd 77/77).
So the initial stat table looked like:
Stat | Temp | Pot | Bon | Race | Total | DP |
Co | 90 | 90 | +10 | +5 | +15 | 8 |
Ag | 93 | 98 | +10 | +5 | +15 | 8 |
Sd | 77 | 77 | +5 | -10 | -5 | 7 |
Re | 66 | 66 | 0 | 0 | 0 | 6 |
Me | 67 | 91 | 0 | 0 | 0 | 6 |
St | 72 | 86 | 0 | +5 | +5 | |
Qu | 89 | 90 | +5 | +10 | +15 | |
Pr | 56 | 75 | 0 | +10 | +10 | |
In | 90 | 100 | +10 | 0 | +10 | |
Em | 34 | 47 | 0 | 0 | 0 | |
I calculated the skill modifiers due to stats. Not much sense repeating them all, notworthy is only the -5 in Hiding, and the +10 in Stalking, coming from the the malus in Sd for the half elven race - nothing much I can do about it though, I already swapped two attributes to compensate that a bit. (Originally Pr and Sd were transposed). Manuvering in armor - which I don't understand as above - gets +20. (Are those 20 substracted from the maximum armor malus along with five times your ranks?)
For the background I am not sure. I think acute hearing would be nice and a skill bonus on hide & stalk. Gotta look up something typical for the dale lands for the rest.
I decided my primary weapon group to be 1 handed edge (for dagger and longsword) and second to be missile (for longbow).
On the adolescence training I added:
Amount | Skill | @ | DP | Sum DP |
1 | Longsword | 3 | 3 | 3 |
1 | Dagger | 3 | 3 | 6 |
1 | Longbow | 4 | 4 | 10 |
4 | Stalk & Hide | 1 | 4 | 14 |
2 | Spells | 4 | 8 | 22 |
1 | Ride | 2 | 2 | 24 |
1 | Swim | 2 | 2 | 26 |
3 | Manuver in Armor (Chain Armor) | 3 | 9 | 35 |
The spell gain roll failed, with a 50 +10 = 60 < 101
For the Stats Gain I rolled: 08, 01, 87, 04, 14, 74, 27, 70, 97, 70, adding 9 to Me, 12 to Pr, 10 to In and 11 to Em, and substracting 2 from Ag and 8 from Re . Leading to:
Stat | Temp | Pot | Bon | Race | Total | DP |
Co | 90 | 90 | +10 | +5 | +15 | 8 |
Ag | 91 | 98 | +10 | +5 | +15 | 8 |
Sd | 77 | 77 | +5 | -10 | -5 | 7 |
Re | 58 | 66 | 0 | 0 | 0 | 5 |
Me | 67 | 91 | 0 | 0 | 0 | 6 |
St | 81 | 86 | +5 | +5 | +10 | |
Qu | 89 | 90 | +5 | +10 | +15 | |
Pr | 68 | 75 | 0 | +10 | +10 | |
In | 100 | 100 | +25 | 0 | +25 | |
Em | 45 | 47 | 0 | 0 | 0 | |
At last I'll raised the skills for apprenticeship, with one DP less due to the loss in Re:
Amount | Skill | @ | DP | Sum DP |
4 | Manuver in Armor (Chain Armor) | 3 | 12 | 12 |
2 | Spells | 4 | 8 | 20 |
1 | Body Development | 3 | 3 | 23 |
1 | Stalk & Hide | 1 | 1 | 24 |
1 | Climb | 3 | 3 | 27 |
1 | Longsword | 2 | 2 | 24 |
1 | Swim | 3 | 3 | 30 |
1 | Longbow | 4 | 4 | 34 |
The problems I have by now is that I don't have any perception at all, which is a little inappropriate for a ranger, especially one whose proposedly a stalker in first place. And that I have only a single body development... The only thing I am willing to sacrifice at the moment is the riding skill, though...
The second SGR was a 69 + 20 = 89 < 100 and therefor also a failure.
That's as far as I got for now. Thanks for reading.