Thanks for your input marc.
I?m not very familiar with the SM:P rules, so I have not searched through them yet.
On the other hand I?ve had a closer look at the attack tables and decided to extend them.
In this situation I?m lucky to use SM2, since it does not have as many attack tables. The ones I?ve extended are Small Proj, Blaster, Laser, Stunner/Distruptor and Flamer.
I?ve done two things:
1) Use the Max MK against RM AT as simply the next MK for SM AT. That way all tables are extended to MK 6 and the Small Proj is extended to MK 7. Looking at the numbers in the tales, this seems quite reasonable.
2) Actually extend the tales to allow for higher dice rolls up to 225. I already have all the tables in Excel format, so it was just a matter of creating a formula that mimicked the steps in tables.
This way I?ve ended up with tables for MK 10 weapons against personnel. This is probably too high, since I guess a ?proper? MK 10 laser cannon should pretty much kill a poor human on any hit. My tables are intended for hand held weapons that for one reason or another has a increased MK, as stated in my first post (special ammo, point blank, modified weapon.
-Terry