Author Topic: Cost of employing a magic user?  (Read 3992 times)

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Offline yammahoper

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Re: Cost of employing a magic user?
« Reply #20 on: February 17, 2009, 02:48:47 PM »
4bp/lvl of spell.
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die.

Offline Old Man

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Re: Cost of employing a magic user?
« Reply #21 on: February 24, 2009, 08:10:34 PM »
If it works for your game then it works, and good enough. I suspect the percentages are low, especially at high levels, as compared to RL modeling. But in order to actually know that, you'd have to successfully put "a level of experience" into real life terms, which I don't think anyone has managed.
Then again, the point is not whether it accurately reflects RL, the point is whether or not it works. Apparently it does.

Exactly - I have always struggled with the N ranks == X in real life translation. If I take 3 credits of college Algebra == N of Advanced math, etc.

Hence, I just wing it. The % above can certainly be slid either direction based on your desires for your world.

Ciao,
Old Man
** Yes, some of ROCO IV and VII is my fault. **