Being encouraged by the RMC suggestion to make new skills that fit your individual campaigns, I came up with some ideas for new skills for RMC that will fill in some holes in the skill system, and perhaps bring RMC closer to RMFRP.
I. a General Moving Maneuver skill that covers all moving maneuvers not covered by any other specific skill. I figured it could be developed with the same costs as the climbing skill.
II. I would also like to introduce a General Social Skill (or 'social skills skill if you like
) This gives you a bonus for any social activity requiring a roll that is not covered by other skills. I think it should cost the same as the seduction skill. (by the way, the seduction skill is so general in its description that it is almost a general social skill already. I will retain it as a more specialized 'seducing the opposite sex' kind of skill
)
So far so good, but here's the tricky part. I am wondering if it's a good idea to let there be a considerable overlap between these 'general' skills and the respective more specialized skills. For instance, I am thinking about ruling something like this: for every two ranks developed in the general moving maneuver skill you get one free rank in every other moving maneuver skill, such as climbing, acrobatics etc. The same will be true for the general social skill and , perhaps, a general crafts skill, melee skill etc. I think this idea may have been suggested in a RM companion.
I realize that characters will develop a lot more ranks this way, but maybe that's a good thing? Any comments or suggestions would be appreciated!