HELL YEAH!
On the vehicle combat end croakerdogboy we were discussing it a while back and decided that the best thing to do would be to treat vehicles under 10 tonnes as "Light Vehicles" and allow them to be attacked by personal weapons with a mk# equal to their aperture energy (BE, PE, LE...) but doing 1/100ths of a point of damage for both the damage tables and crits. If you didn't want to use decimal points you could just multiply the vehicle's hits by 100 and multiply vehicular weapon damage by 100 as well.