Author Topic: Restricted gone everyman  (Read 3854 times)

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Offline GMLovlie

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Restricted gone everyman
« on: March 18, 2008, 09:48:47 AM »
Now, I?m sure this might be covered somewhere, in the book or on this forum, but being an impatient fool, I?ll ask here anyways.

Now in SM most races have some restricted skills, like for example Athletics Gymnastics, which is all good and nice, but then, suddenly you pick a profession where the category, or at least a skill within it the category becomes everyman, now what happens? does the profession over-write the racial restriction, or is it the other way around, OR does this sort of "up-grade" just improve the skill one level, from restricted to standard (the 1 = 1 ration development)?

That is, for now, my only question.

all hail the mighty boosh!

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Offline Cormac Doyle

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Re: Restricted gone everyman
« Reply #1 on: March 18, 2008, 12:02:42 PM »
The way I rule this is that "Restricted" is a -1, "Everyman" is a +1 and "Occupational" is a +2 (Normal = 0)

If you have multipl background Options/Talents/Flaws/Racial Factors/Profesional Factors modifying the same skill or skill category, add together all the factors. ...

The maximum you can achieve is +2 (Occupational) ... any higher result is converted to "occupational"
The minimum you can achieve is -1 (Restricted) ... any lower result is converted to "restricted".


Offline yammahoper

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Re: Restricted gone everyman
« Reply #2 on: March 18, 2008, 01:57:16 PM »
+1's and +2's.  So RM like.  Complicated. ;)

A restricted skill can have an EV rating applied to it to make it normal, a normal would become EV and an EV would become OCC.  IF the GM likes this idea.  I have found it works very well.

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Offline Cormac Doyle

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Re: Restricted gone everyman
« Reply #3 on: March 18, 2008, 02:25:52 PM »
Hey - if someone cannot add (-1) to (+2) to get +1 ... then they can't even play d6-based games!

Offline markc

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Re: Restricted gone everyman
« Reply #4 on: March 18, 2008, 09:38:18 PM »
 I use the same logic that Cormac Doyal does with the skill system but with the option of having more restricted skills. So have R3, R4 etc, in which the # after the R being a devisor to determine the rank bonus.

 I am also thinking of changing the skills cost in my next game depending on what "class" the skills is.

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Offline RandalThor

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Re: Restricted gone everyman
« Reply #5 on: March 19, 2008, 03:40:33 AM »
I do it much the same, though I never have written out the math of it.  :D

The Scale: Restricted - Normal - Everyman - Occupational.

You just move up or down the scale depending upon where you start and what skill modifier you get, with the lowest (worst) being Restricted and the highest (best) being Occupational. See: No math.  :P
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Offline GMLovlie

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Re: Restricted gone everyman
« Reply #6 on: March 19, 2008, 06:10:06 PM »
all right, thanks guys, much as I thought really, but just had to ask.
"What about the future...? We can only hope, we cannot however account for the minutiae of the quanta, as all accidents in an infinite space are inevitable."

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Offline markc

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Re: Restricted gone everyman
« Reply #7 on: March 19, 2008, 06:56:55 PM »
all right, thanks guys, much as I thought really, but just had to ask.

 Your queston is a very common one and it is a lot more prevelant in SM:P than in RM because of the restricting of the Alth:Gym cat.

MDC
Bacon Law: A book so good all PC's need to be recreated.
Rule #0: A GM has the right to change any rule in a book to fit their game.
Role Play not Roll Play.
Use a System to tell the story do not let the system play you.