Author Topic: SM2 house vs tech Q  (Read 3657 times)

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Offline markc

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SM2 house vs tech Q
« on: March 05, 2008, 12:00:09 AM »
 I have been taking a look at SM2's Star Strike and Armored Assault as well as thier Vehicle Comp. books. In quite a few places it talks about one house having better Tec than othes in varous areas. Is this spelled out in a book some where? Or is it just talked about and left for the GM to deal with?

Thanks
MDC
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Offline DJRJ_AU

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Re: SM2 house vs tech Q
« Reply #1 on: March 05, 2008, 11:49:48 PM »
It's up to the GMs to sort the messy bits out.

Offline markc

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Re: SM2 house vs tech Q
« Reply #2 on: March 06, 2008, 12:11:55 AM »
It's up to the GMs to sort the messy bits out.

 Thanks, that is sort of the idea I got also but since I do not have any of the SM2 adventur books I wanted to ask anyway.

MDC
Bacon Law: A book so good all PC's need to be recreated.
Rule #0: A GM has the right to change any rule in a book to fit their game.
Role Play not Roll Play.
Use a System to tell the story do not let the system play you.

Offline Fornitus

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Re: SM2 house vs tech Q
« Reply #3 on: March 06, 2008, 12:57:05 AM »
 If your looking for ideas on whitch house has which tech, maybe see if you can find the old Clan books from Batteltech. They ran rival Clans (Houses) that developed at different rates.
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Offline markc

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Re: SM2 house vs tech Q
« Reply #4 on: March 06, 2008, 07:08:00 PM »
If your looking for ideas on whitch house has which tech, maybe see if you can find the old Clan books from Batteltech. They ran rival Clans (Houses) that developed at different rates.

 Thanks, I do have a lot of the old BT books in a stack sitting next to me as I type. BTW not good for the books but I spent a lot of time a while ago looking up stuff I got tired of taking them off the shelf.

MDC
Bacon Law: A book so good all PC's need to be recreated.
Rule #0: A GM has the right to change any rule in a book to fit their game.
Role Play not Roll Play.
Use a System to tell the story do not let the system play you.