Author Topic: Psi item creation  (Read 3067 times)

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Offline markc

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Psi item creation
« on: December 03, 2007, 05:50:39 PM »
 I was thinking about having Psi item creation in my new universe; should thier be a new Psi category in the SM:P ruleset? Or should thier be a skill in each category as well as one in the all around Psi category to make items?

Thanks
MDC
Bacon Law: A book so good all PC's need to be recreated.
Rule #0: A GM has the right to change any rule in a book to fit their game.
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Use a System to tell the story do not let the system play you.

Offline Temujin

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Re: Psi item creation
« Reply #1 on: December 04, 2007, 08:34:06 PM »
I'm not sure how Psi works in Spacemaster, so forgive me if this isn't useful, but you might want to get inspiration from RMSS/FRP magical item creation rules found in the Treasure Companion, and modify the rules from there to suit psionic item creation.

Offline markc

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Re: Psi item creation
« Reply #2 on: December 05, 2007, 01:39:49 AM »
I'm not sure how Psi works in Spacemaster, so forgive me if this isn't useful, but you might want to get inspiration from RMSS/FRP magical item creation rules found in the Treasure Companion, and modify the rules from there to suit psionic item creation.

 Psi in SM:P does work quite a bit differently than RM2 Psi and RM2/RMSS spells. And in the book it talks about thier being no Psi "magic" items. But that is not to say thier is not something out thier in the universe that is not a Psi item.

Thanks
MDC
Bacon Law: A book so good all PC's need to be recreated.
Rule #0: A GM has the right to change any rule in a book to fit their game.
Role Play not Roll Play.
Use a System to tell the story do not let the system play you.